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General Tabletop Discussion
*Pathfinder & Starfinder
Regarding the complexity of Pathfinder 2
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<blockquote data-quote="kenada" data-source="post: 8098789" data-attributes="member: 70468"><p>For some reason, this got me thinking of the VP rules. I wonder if you could use a combat-scale VP subsystem to handle this, such that the first Recall Knowledge works as normal but the subsequent ones accumulate Knowledge Points, and you get additional details as you move down the track.</p><p></p><p>For example, you could have a 4 KP scale with milestone at 2 KP. Because VP subsystems are meant to be handled by the group, PCs could work together to Recall Knowledge about a creature. At 1 KP, you just learn the common fact. At 2 KP, you get something more specific (like a weakness or reactive ability), and at 3 KP and 4 KP, you start getting into subtler differences like weaknesses or resistances.</p><p></p><p>There’s still an opportunity cost, but it seems like it would feel less crappy to the PCs. Even if you got the 1KP, someone could chime in that they also know something, so your action wasn’t entirely wasted. It also provides a framework for the “hey, you made a knowledge check? I’m going to do that too” thing that players seem to like to do.</p></blockquote><p></p>
[QUOTE="kenada, post: 8098789, member: 70468"] For some reason, this got me thinking of the VP rules. I wonder if you could use a combat-scale VP subsystem to handle this, such that the first Recall Knowledge works as normal but the subsequent ones accumulate Knowledge Points, and you get additional details as you move down the track. For example, you could have a 4 KP scale with milestone at 2 KP. Because VP subsystems are meant to be handled by the group, PCs could work together to Recall Knowledge about a creature. At 1 KP, you just learn the common fact. At 2 KP, you get something more specific (like a weakness or reactive ability), and at 3 KP and 4 KP, you start getting into subtler differences like weaknesses or resistances. There’s still an opportunity cost, but it seems like it would feel less crappy to the PCs. Even if you got the 1KP, someone could chime in that they also know something, so your action wasn’t entirely wasted. It also provides a framework for the “hey, you made a knowledge check? I’m going to do that too” thing that players seem to like to do. [/QUOTE]
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Regarding the complexity of Pathfinder 2
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