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General Tabletop Discussion
*Pathfinder & Starfinder
Regarding the complexity of Pathfinder 2
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<blockquote data-quote="!DWolf" data-source="post: 8098841" data-attributes="member: 7026314"><p>When there is no danger or no consequence there is no need to roll. If the party is in down time just let them heal to full. The healing system is best used when coupled with exploration mode and pressure. Some examples:</p><p></p><p>1. An important NPC has been kidnapped by bugbears who are going to torture them for information. The PCs have tracked them to the lair, a maze of twisty little passages with weird acoustics, and are exploring it. Every other turn or so they hear the NPC scream as they are being tortured. Scattered throughout the lair are trivial or low threat encounters - the occasional trap, giant rat or spider, etc. but there is also a Bugbear lurker who likes to make the encounters not as trivial. </p><p></p><p>2. The party are holed up in an abandoned (?) cabin in the woods. There are weird knickknacks all over the place, a haunted basement with a partly completed escape tunnel, an attic with books, etc. And outside is an Anti-paladin with a hoard of cannibals. Every couple of turns or so he sends in a wave of cannibals to soften the party up. The cannibals retreat before they die to be healed. The party is going to get ground down eventually and that is when the anti-paladin is going to come in and finish them off. </p><p></p><p>3. The party is looting a ship that is grounded on a jagged cliff. There are hazards all over the ship - giant hungry seagulls, undead sailors, structural damage, etc. but also loot (very heavy loot) that the party wants to get off. But the tide is coming in. Each turn the waters rise and more and more bad things happen to the ship until eventually it will break free and be swept away.</p><p></p><p>These are situations where healing time matters and where the healing rules really work. Other situations- the party is resting at an inn for the night, for example, don’t require the healing rules - you can hand wave them...</p><p></p><p>4. Unless of course the inn is innhabited by a cast of colorful characters and the gm has prepared a list of who murders who and when along with who gets blamed for what murder and the whole thing will need to be resolved before before morning when the circuit judge arrives to execute whoever is responsible for what.</p></blockquote><p></p>
[QUOTE="!DWolf, post: 8098841, member: 7026314"] When there is no danger or no consequence there is no need to roll. If the party is in down time just let them heal to full. The healing system is best used when coupled with exploration mode and pressure. Some examples: 1. An important NPC has been kidnapped by bugbears who are going to torture them for information. The PCs have tracked them to the lair, a maze of twisty little passages with weird acoustics, and are exploring it. Every other turn or so they hear the NPC scream as they are being tortured. Scattered throughout the lair are trivial or low threat encounters - the occasional trap, giant rat or spider, etc. but there is also a Bugbear lurker who likes to make the encounters not as trivial. 2. The party are holed up in an abandoned (?) cabin in the woods. There are weird knickknacks all over the place, a haunted basement with a partly completed escape tunnel, an attic with books, etc. And outside is an Anti-paladin with a hoard of cannibals. Every couple of turns or so he sends in a wave of cannibals to soften the party up. The cannibals retreat before they die to be healed. The party is going to get ground down eventually and that is when the anti-paladin is going to come in and finish them off. 3. The party is looting a ship that is grounded on a jagged cliff. There are hazards all over the ship - giant hungry seagulls, undead sailors, structural damage, etc. but also loot (very heavy loot) that the party wants to get off. But the tide is coming in. Each turn the waters rise and more and more bad things happen to the ship until eventually it will break free and be swept away. These are situations where healing time matters and where the healing rules really work. Other situations- the party is resting at an inn for the night, for example, don’t require the healing rules - you can hand wave them... 4. Unless of course the inn is innhabited by a cast of colorful characters and the gm has prepared a list of who murders who and when along with who gets blamed for what murder and the whole thing will need to be resolved before before morning when the circuit judge arrives to execute whoever is responsible for what. [/QUOTE]
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Regarding the complexity of Pathfinder 2
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