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*Pathfinder & Starfinder
Regarding the complexity of Pathfinder 2
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<blockquote data-quote="CapnZapp" data-source="post: 8099942" data-attributes="member: 12731"><p>It should be stated that the encounter building is</p><p></p><p>a) very balanced and good</p><p>b) very fragile</p><p></p><p>I'm talking about one and the same thing - the positive quality that is "PF2 fights are considerably tighter and more reliably exciting" also have a drawback: the odds quickly become impossible if these encounter guidelines are not adhered to.</p><p></p><p>Something as simple as "the monsters in the outer room hear of the slaughter elsewhere in the dungeon and retreat into the inner room" is just not what this game is about.</p><p></p><p>Even two individually "moderate" encounters become, if combined, an "extreme" encounter. Yes, really. A moderate encounter is rated at 80 xp, and an extreme encounter is rated at 160 xp.</p><p></p><p>You pretty much never want to have monsters react by regrouping or reinforcing. Every encounter is difficult enough as written. This is distinctly different from most other versions of D&D I have ever played.</p><p></p><p>And believe me when I say that when Paizo rates an encounter as "extreme" they aren't kidding. We have played 11 levels of Extinction Curse and so far <em>not even a single encounter have been rated extreme</em>. Expressed in WotC's language I would call such an encounter "quadruple deadly with extra sauce on top".</p><p></p><p>PS. If you liked the "set piece" philosophy of 4th Edition scenario design you will like this. Trivial encounters are for the most party assumed to be won behind the scenes. Nearly every written encounter is expected to provide a significant challenge, allowing players to test their mettle in playing the game well.</p><p></p><p>If you prefer to be be able to have monsters react more realistically (or at least more intelligently) or you're interested in running an open-ended sandbox where heroes might come across severely over-leveled monsters, I heartily encourage you to click this link:</p><p></p><p>[URL unfurl="true"]https://2e.aonprd.com/Rules.aspx?ID=1370[/URL]</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 8099942, member: 12731"] It should be stated that the encounter building is a) very balanced and good b) very fragile I'm talking about one and the same thing - the positive quality that is "PF2 fights are considerably tighter and more reliably exciting" also have a drawback: the odds quickly become impossible if these encounter guidelines are not adhered to. Something as simple as "the monsters in the outer room hear of the slaughter elsewhere in the dungeon and retreat into the inner room" is just not what this game is about. Even two individually "moderate" encounters become, if combined, an "extreme" encounter. Yes, really. A moderate encounter is rated at 80 xp, and an extreme encounter is rated at 160 xp. You pretty much never want to have monsters react by regrouping or reinforcing. Every encounter is difficult enough as written. This is distinctly different from most other versions of D&D I have ever played. And believe me when I say that when Paizo rates an encounter as "extreme" they aren't kidding. We have played 11 levels of Extinction Curse and so far [I]not even a single encounter have been rated extreme[/I]. Expressed in WotC's language I would call such an encounter "quadruple deadly with extra sauce on top". PS. If you liked the "set piece" philosophy of 4th Edition scenario design you will like this. Trivial encounters are for the most party assumed to be won behind the scenes. Nearly every written encounter is expected to provide a significant challenge, allowing players to test their mettle in playing the game well. If you prefer to be be able to have monsters react more realistically (or at least more intelligently) or you're interested in running an open-ended sandbox where heroes might come across severely over-leveled monsters, I heartily encourage you to click this link: [URL unfurl="true"]https://2e.aonprd.com/Rules.aspx?ID=1370[/URL] [/QUOTE]
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