Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Regarding the complexity of Pathfinder 2
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="!DWolf" data-source="post: 8100021" data-attributes="member: 7026314"><p>Okay, you seem to be playing the game very differently than me - things that you list as bugs are features to me. From your posts you/your group seem (correct me if I’m wrong, it is very difficult to get a sense of these things through internet posts ) to want to do the following:</p><p></p><p>1. Go to a room. Kill monsters in the room.</p><p>2. Decide which room to go to next.</p><p>3. Repeat</p><p></p><p>But what happens is:</p><p></p><p>1. Go to a room. Kill monsters in the room.</p><p>2. Have to rest up to full health to be able to take on the next room. GM wonders why don’t the monsters in the next room simple come out and attack them while their resting?</p><p>3. Finally healed decide which room to go to next.</p><p>4. Repeat from step one.</p><p></p><p>While others, such as my group, play more “old school” - heavily focused on resolving encounters using non-combat or clever means, retreating if necessary and the like. And I can totally see why you get annoyed with the healing system (if you are indeed playing as previously described) it is an interruption to the game flow. To me on the other hand, it is what enables the game flow - healing is slow or uses resources, so lets do everything we can to bypass/negate encounters, or at least stack the odds in our favor, so that we can avoid wasting time or resources healing (which is why time pressure is good for me because it leans into that and it removes certain options that the players would otherwise take that could negate most of the challenges of the dungeon).</p><p></p><p></p><p></p><p>Okay. I got so curious/worried that I cracked open the first part of Age of Ashes (the AP I am least interested in playing) and, keeping in mind that different adventures are written by different people:</p><p>the dungeon absolutely is written to be compatible with my groups playstyle. [spoiler]There are listed means to bypass many encounters, creatures in one part of the dungeon that give you information on other parts of the dungeon, creatures you can turn to your side or trick into attacking other creatures, there is (mild) time pressure, etc. [/spoiler]</p></blockquote><p></p>
[QUOTE="!DWolf, post: 8100021, member: 7026314"] Okay, you seem to be playing the game very differently than me - things that you list as bugs are features to me. From your posts you/your group seem (correct me if I’m wrong, it is very difficult to get a sense of these things through internet posts ) to want to do the following: 1. Go to a room. Kill monsters in the room. 2. Decide which room to go to next. 3. Repeat But what happens is: 1. Go to a room. Kill monsters in the room. 2. Have to rest up to full health to be able to take on the next room. GM wonders why don’t the monsters in the next room simple come out and attack them while their resting? 3. Finally healed decide which room to go to next. 4. Repeat from step one. While others, such as my group, play more “old school” - heavily focused on resolving encounters using non-combat or clever means, retreating if necessary and the like. And I can totally see why you get annoyed with the healing system (if you are indeed playing as previously described) it is an interruption to the game flow. To me on the other hand, it is what enables the game flow - healing is slow or uses resources, so lets do everything we can to bypass/negate encounters, or at least stack the odds in our favor, so that we can avoid wasting time or resources healing (which is why time pressure is good for me because it leans into that and it removes certain options that the players would otherwise take that could negate most of the challenges of the dungeon). Okay. I got so curious/worried that I cracked open the first part of Age of Ashes (the AP I am least interested in playing) and, keeping in mind that different adventures are written by different people: the dungeon absolutely is written to be compatible with my groups playstyle. [spoiler]There are listed means to bypass many encounters, creatures in one part of the dungeon that give you information on other parts of the dungeon, creatures you can turn to your side or trick into attacking other creatures, there is (mild) time pressure, etc. [/spoiler] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Regarding the complexity of Pathfinder 2
Top