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General Tabletop Discussion
*Pathfinder & Starfinder
Regarding the complexity of Pathfinder 2
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<blockquote data-quote="kenada" data-source="post: 8100092" data-attributes="member: 70468"><p>Pathfinder 2e is not Pathfinder 1e. Pathfinder 2e is explicit that rarity is meant to be a knob you can turn to control the amount of complexity in the game. Let me quote the introduction to the section on rarity in the GMG (emphasis mine).</p><p></p><p></p><p></p><p>It could not be any more clear than that. If you don’t want to allow other material, it is within your right as a GM to declare it rare (or whatever) and consequently unavailable except for special circumstances (e.g., you put it in the treasure as a reward). If players make bad assumptions about what material they can use, then that’s on them. The GM can point out their mistake, it can be corrected, and everyone can get on with playing the game.</p><p></p><p>I’ve omitted the rest of your post because I reject the idea that the GM is just helpless in the face of entitled players, so we shouldn’t use the tools available to us to shape our games. That’s not a system problem. That’s a social problem, and I see absolutely no reason to throw up my hands and acquiesce.</p></blockquote><p></p>
[QUOTE="kenada, post: 8100092, member: 70468"] Pathfinder 2e is not Pathfinder 1e. Pathfinder 2e is explicit that rarity is meant to be a knob you can turn to control the amount of complexity in the game. Let me quote the introduction to the section on rarity in the GMG (emphasis mine). It could not be any more clear than that. If you don’t want to allow other material, it is within your right as a GM to declare it rare (or whatever) and consequently unavailable except for special circumstances (e.g., you put it in the treasure as a reward). If players make bad assumptions about what material they can use, then that’s on them. The GM can point out their mistake, it can be corrected, and everyone can get on with playing the game. I’ve omitted the rest of your post because I reject the idea that the GM is just helpless in the face of entitled players, so we shouldn’t use the tools available to us to shape our games. That’s not a system problem. That’s a social problem, and I see absolutely no reason to throw up my hands and acquiesce. [/QUOTE]
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Regarding the complexity of Pathfinder 2
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