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General Tabletop Discussion
*Pathfinder & Starfinder
Regarding the complexity of Pathfinder 2
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<blockquote data-quote="Celtavian" data-source="post: 8100582" data-attributes="member: 5834"><p>PF2 isn't difficult. But it does have a lot of little rules to remember. You don't really need to run them all like some codified law to make the game work. I generally handwave medicine checks when time is not limited. </p><p></p><p>As far as combat, it runs quickly and easily. </p><p></p><p>I think PF2 is mostly a happy medium between PF2 and PF1 and 5E. 5E was too simplified for my tastes. PF1 reached a point of excessive power and complexity making it incredibly difficult to run. Whereas PF2 is very easy to run across lvl 1 to 20. </p><p></p><p>Subsystems like crafting are optional and easily overlooked by doing the Earn Income activity if you choose.</p><p></p><p>Medicine is an expenditure of 3 or 4 feats to make out of combat healing absent magic or magic items simple, believable, and fluid.</p><p></p><p>PF2 isn't going to appeal to those looking for a 5E type of simplicity. I don't think is designed to appeal to that audience. PF2 was designed for those players looking for a more robust, customizable, and complex experience. PF2 players don't desire 5E simplicity and if PF2 ever became that simplified and lacking in customization would quit the game and find something new. </p><p></p><p>I played the red D&D box years ago. That simple, early game was great for the 8 year old kid playing D&D. But for the older man looking for a game that allows a lot of customization, it's good to have a game that offers more.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 8100582, member: 5834"] PF2 isn't difficult. But it does have a lot of little rules to remember. You don't really need to run them all like some codified law to make the game work. I generally handwave medicine checks when time is not limited. As far as combat, it runs quickly and easily. I think PF2 is mostly a happy medium between PF2 and PF1 and 5E. 5E was too simplified for my tastes. PF1 reached a point of excessive power and complexity making it incredibly difficult to run. Whereas PF2 is very easy to run across lvl 1 to 20. Subsystems like crafting are optional and easily overlooked by doing the Earn Income activity if you choose. Medicine is an expenditure of 3 or 4 feats to make out of combat healing absent magic or magic items simple, believable, and fluid. PF2 isn't going to appeal to those looking for a 5E type of simplicity. I don't think is designed to appeal to that audience. PF2 was designed for those players looking for a more robust, customizable, and complex experience. PF2 players don't desire 5E simplicity and if PF2 ever became that simplified and lacking in customization would quit the game and find something new. I played the red D&D box years ago. That simple, early game was great for the 8 year old kid playing D&D. But for the older man looking for a game that allows a lot of customization, it's good to have a game that offers more. [/QUOTE]
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