Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Regarding the complexity of Pathfinder 2
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="CapnZapp" data-source="post: 8100675" data-attributes="member: 12731"><p>If I felt that official APs in any way were written with that play style in mind, I would be more forgiving of the system.</p><p></p><p>As it is, my view is that you're playing the game one way. <em>A perfectly good way, mind you.</em> </p><p><span style="font-size: 12px">Just like I've said earlier, there is nothing inherent in the rules that's necessarily bad. Remember, I've GMd a sandbox of my own creation. For my own encounters, I wasn't even close to the relentless difficulty level of official adventures. And there Treat Wounds weren't such a big issue. With far fewer very hard encounters, the healing rate was much closer to the group's needs. (The Medicine rules were still far too cluttery for my taste, but that's a separate issue).</span></p><p></p><p>But the complaint remains. Treat Wounds is poorly calibrated towards the play style I believe Adventure Paths are geared towards. (Remember, these adventures stick closely to the encounter building guidelines of the CRB, so it's not that it's simply a case of an adventure writer going off script. Also, these adventures are <em>official product</em> from the manufacturer itself, not some obscure third party product. They are clearly meant to showcase the system!)</p><p></p><p>I consider it a real and profound problem if you like to keep things RAW, and are hesitant to explore house rules and variant rules.</p><p></p><p>Why couldn't the team writing encounter guidelines and the team writing Treat Wounds talk and play well together?</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 8100675, member: 12731"] If I felt that official APs in any way were written with that play style in mind, I would be more forgiving of the system. As it is, my view is that you're playing the game one way. [I]A perfectly good way, mind you.[/I] [SIZE=3]Just like I've said earlier, there is nothing inherent in the rules that's necessarily bad. Remember, I've GMd a sandbox of my own creation. For my own encounters, I wasn't even close to the relentless difficulty level of official adventures. And there Treat Wounds weren't such a big issue. With far fewer very hard encounters, the healing rate was much closer to the group's needs. (The Medicine rules were still far too cluttery for my taste, but that's a separate issue).[/SIZE] But the complaint remains. Treat Wounds is poorly calibrated towards the play style I believe Adventure Paths are geared towards. (Remember, these adventures stick closely to the encounter building guidelines of the CRB, so it's not that it's simply a case of an adventure writer going off script. Also, these adventures are [I]official product[/I] from the manufacturer itself, not some obscure third party product. They are clearly meant to showcase the system!) I consider it a real and profound problem if you like to keep things RAW, and are hesitant to explore house rules and variant rules. Why couldn't the team writing encounter guidelines and the team writing Treat Wounds talk and play well together? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Regarding the complexity of Pathfinder 2
Top