Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Regarding the complexity of Pathfinder 2
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="kenada" data-source="post: 8100871" data-attributes="member: 70468"><p>After taking a break for lunch (and to troubleshoot network issues …), I thought I’d circle back and try to contribute something more in the spirit of constructive discourse. To be honest, I’m not actually sure what the topic of this thread is other than something something complexity. <img class="smilie smilie--emoji" alt="😅" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f605.png" title="Grinning face with sweat :sweat_smile:" data-shortname=":sweat_smile:" loading="lazy" width="64" height="64" /></p><p></p><p>First question: is Pathfinder 2e a complex game? Yes, definitely. It’s very obviously not rules light, and it’s not trying to be. I should hope that’s patently obvious and not controversial. Yes, I’ve argued that the core is simple and streamlined, but the subsystems built on top of that create complexity.</p><p></p><p>Second question: is it worth it? Yes. For the most part, the complexity creates interesting choices and works in the game’s favor. Without all the feats, character building would be less interesting. Without the dependency on team play, combat would be boring. Exploration Mode seems to be the rough point, with some of the activities not always working well depending on your game.</p><p></p><p>Third question: is it without problems? Oh, certainly not. We’ve discussed some of them here already. I’d also add that while moving system mastery from character building to combat is probably more accessible, it’s rough on players coming from other systems with different assumptions. I also think Exploration Mode needs an iteration or two to get it really working as well as encounter mode does.</p><p></p><p>Relatedly, but not specifically a systemic issue, the CRB could also do more to help players learn the game. There are parts where it’s just not doing enough to help players form a decent mental model. I also think it could do more to teach players how to run a game. Just don’t assume they know how to run a dungeon! (<a href="https://thealexandrian.net/wordpress/43568/roleplaying-games/game-structures-addendum-system-matters" target="_blank">Not that this is a problem unique to PF2</a>.) The Beginner Box may help here, but then that means it should have been available at launch (like 5e did).</p><p></p><p>If someone asked me if they should try PF2, I’d say yes, but I’d qualify that by saying they should play with someone who already knows the game well. That will help them focus on what they need as a player to get going. Also, if they’ve played other games (particularly PF1), you definitely need to point out where PF2 does something different. That’s a problem I still encounter with my group 20+ sessions into our campaign. <img class="smilie smilie--emoji" alt="😂" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f602.png" title="Face with tears of joy :joy:" data-shortname=":joy:" loading="lazy" width="64" height="64" /></p></blockquote><p></p>
[QUOTE="kenada, post: 8100871, member: 70468"] After taking a break for lunch (and to troubleshoot network issues …), I thought I’d circle back and try to contribute something more in the spirit of constructive discourse. To be honest, I’m not actually sure what the topic of this thread is other than something something complexity. 😅 First question: is Pathfinder 2e a complex game? Yes, definitely. It’s very obviously not rules light, and it’s not trying to be. I should hope that’s patently obvious and not controversial. Yes, I’ve argued that the core is simple and streamlined, but the subsystems built on top of that create complexity. Second question: is it worth it? Yes. For the most part, the complexity creates interesting choices and works in the game’s favor. Without all the feats, character building would be less interesting. Without the dependency on team play, combat would be boring. Exploration Mode seems to be the rough point, with some of the activities not always working well depending on your game. Third question: is it without problems? Oh, certainly not. We’ve discussed some of them here already. I’d also add that while moving system mastery from character building to combat is probably more accessible, it’s rough on players coming from other systems with different assumptions. I also think Exploration Mode needs an iteration or two to get it really working as well as encounter mode does. Relatedly, but not specifically a systemic issue, the CRB could also do more to help players learn the game. There are parts where it’s just not doing enough to help players form a decent mental model. I also think it could do more to teach players how to run a game. Just don’t assume they know how to run a dungeon! ([URL='https://thealexandrian.net/wordpress/43568/roleplaying-games/game-structures-addendum-system-matters']Not that this is a problem unique to PF2[/URL].) The Beginner Box may help here, but then that means it should have been available at launch (like 5e did). If someone asked me if they should try PF2, I’d say yes, but I’d qualify that by saying they should play with someone who already knows the game well. That will help them focus on what they need as a player to get going. Also, if they’ve played other games (particularly PF1), you definitely need to point out where PF2 does something different. That’s a problem I still encounter with my group 20+ sessions into our campaign. 😂 [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Regarding the complexity of Pathfinder 2
Top