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General Tabletop Discussion
*Pathfinder & Starfinder
Regarding the complexity of Pathfinder 2
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<blockquote data-quote="FrozenNorth" data-source="post: 8101592" data-attributes="member: 7020832"><p>...I can be two things...<img class="smilie smilie--emoji" alt="😃" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f603.png" title="Grinning face with big eyes :smiley:" data-shortname=":smiley:" loading="lazy" width="64" height="64" /></p><p></p><p>More seriously, I think Morrus was wrong in his post. If we consider 5e at the 1-year mark (so excluding Xanathar’s) and convert everything that is a feature into a PF2 style feat, I think you still get many fewer 5e feats than PF2.</p><p></p><p>In PF2, there are ancestry feats, class feats, skill feats, archetype feats and general feats. </p><p></p><p>Let’s take them in order.</p><p>Ancestry feats: 9 races (14 counting subraces). Let’s say, generously, 5 features per race. This makes 70.</p><p>Class feats: This is the hardest to count. There are 12 classes. There are about 15 features per class (excluding subclasses which will be counted separately, and ASI, which aren’t features in PF2). That makes 180.</p><p>Subclasses. There are 45 subclasses. Let’s say 6 features per subclass. This makes 270.</p><p>Skill feats: 0 (this was easy!)</p><p>Archetype feats: 12.</p><p>General feats: 35.</p><p></p><p>Tallied up this makes 70+180+270+12+35= 567. About 1/4 of the PF2 feats at the same place in the dev cycle.</p><p></p><p>However, as much as I like arithmetic, I think that is only half the point. A lot of the feats in PF2 provide very incremental benefits. If you take the specialty crafting (blacksmith) feat, you may be frustrated that it only gives you a +1 (+2 at master level) when crafting metal weapons and armor (at the feat explicitly calls out that the GM can halve the bonus when making weapons that contain both metal and wood, like morningstars).</p></blockquote><p></p>
[QUOTE="FrozenNorth, post: 8101592, member: 7020832"] ...I can be two things...😃 More seriously, I think Morrus was wrong in his post. If we consider 5e at the 1-year mark (so excluding Xanathar’s) and convert everything that is a feature into a PF2 style feat, I think you still get many fewer 5e feats than PF2. In PF2, there are ancestry feats, class feats, skill feats, archetype feats and general feats. Let’s take them in order. Ancestry feats: 9 races (14 counting subraces). Let’s say, generously, 5 features per race. This makes 70. Class feats: This is the hardest to count. There are 12 classes. There are about 15 features per class (excluding subclasses which will be counted separately, and ASI, which aren’t features in PF2). That makes 180. Subclasses. There are 45 subclasses. Let’s say 6 features per subclass. This makes 270. Skill feats: 0 (this was easy!) Archetype feats: 12. General feats: 35. Tallied up this makes 70+180+270+12+35= 567. About 1/4 of the PF2 feats at the same place in the dev cycle. However, as much as I like arithmetic, I think that is only half the point. A lot of the feats in PF2 provide very incremental benefits. If you take the specialty crafting (blacksmith) feat, you may be frustrated that it only gives you a +1 (+2 at master level) when crafting metal weapons and armor (at the feat explicitly calls out that the GM can halve the bonus when making weapons that contain both metal and wood, like morningstars). [/QUOTE]
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Regarding the complexity of Pathfinder 2
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