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General Tabletop Discussion
*Pathfinder & Starfinder
Regarding the complexity of Pathfinder 2
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<blockquote data-quote="kenada" data-source="post: 8101750" data-attributes="member: 70468"><p>As far as I’m aware, we both agree that Recall Knowledge is pretty awful in combat.</p><p></p><p></p><p>I think the intent is that crafting is a way to customize your character. You’re not intended to make money off of it. That’s how it can be allowed in PFS for PF2 but not for PF1. Consequently, criticizing a game for not doing what one’d like it to do isn’t really a fair criticism. However, I went looking for the posts on the official forums mentioned in your thread. I think I understand the argument, but let me try to recount it here.</p><p></p><p>The issue is Craft always uses your level, which makes it more time efficient when you are in a settlement that is lower than your level (assuming you can find tasks of the settlement’s level). This allows you to make money if you spend the same amount of time to Craft and then Earn Income that you would have spent just trying to Earn Income to pay for the remainder of the item.</p><p></p><p>For example, let’s say you want to Craft a <em>potency rune</em>, and you’re in a level 4 settlement. It costs 80 gp in materials plus another 80 gp to finish the item that you get from somewhere. If you choose to Earn Income prior to crafting and just pay the cost, it will take about 115 days to earn enough money. If you choose to Craft, it will take 77 days after the initial 4 days. In the remaining time (34 days), you can Earn Income and make another ~24 gp. Admittedly, that assumes you never roll a natural 1 and critically fail, which isn’t a good assumption.</p><p></p><p>While I admit that’s a problem, I think it’s the ability to make money that’s the problem not that figuring out how to do it is, and that’s because I think the intent is character customization rather than income generation. It seems like this would be a good target for errata, but I don’t see what the fix would be. It’s explicit that the task level while you Craft is your level instead of whatever task level you’d get in the current settlement. If you somehow tied it to the settlement’s level, then you’d get into weird situations where it’s better to go crafting in a cave outside of town.</p></blockquote><p></p>
[QUOTE="kenada, post: 8101750, member: 70468"] As far as I’m aware, we both agree that Recall Knowledge is pretty awful in combat. I think the intent is that crafting is a way to customize your character. You’re not intended to make money off of it. That’s how it can be allowed in PFS for PF2 but not for PF1. Consequently, criticizing a game for not doing what one’d like it to do isn’t really a fair criticism. However, I went looking for the posts on the official forums mentioned in your thread. I think I understand the argument, but let me try to recount it here. The issue is Craft always uses your level, which makes it more time efficient when you are in a settlement that is lower than your level (assuming you can find tasks of the settlement’s level). This allows you to make money if you spend the same amount of time to Craft and then Earn Income that you would have spent just trying to Earn Income to pay for the remainder of the item. For example, let’s say you want to Craft a [I]potency rune[/I], and you’re in a level 4 settlement. It costs 80 gp in materials plus another 80 gp to finish the item that you get from somewhere. If you choose to Earn Income prior to crafting and just pay the cost, it will take about 115 days to earn enough money. If you choose to Craft, it will take 77 days after the initial 4 days. In the remaining time (34 days), you can Earn Income and make another ~24 gp. Admittedly, that assumes you never roll a natural 1 and critically fail, which isn’t a good assumption. While I admit that’s a problem, I think it’s the ability to make money that’s the problem not that figuring out how to do it is, and that’s because I think the intent is character customization rather than income generation. It seems like this would be a good target for errata, but I don’t see what the fix would be. It’s explicit that the task level while you Craft is your level instead of whatever task level you’d get in the current settlement. If you somehow tied it to the settlement’s level, then you’d get into weird situations where it’s better to go crafting in a cave outside of town. [/QUOTE]
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