Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Regarding the complexity of Pathfinder 2
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="CapnZapp" data-source="post: 8105452" data-attributes="member: 12731"><p>Sorry but I can't be bothered to intersperse my comments into your quotes. This block quote will have to do.</p><p></p><p>The facts are:</p><p>1) crafting is incredibly slow even in the best of circumstances</p><p>2) the difference between crafting and other Earn Income tasks is therefore trivial, even if we would agree on the relative earning power of various skills. But discussing that puts far too much emphasis on something that has so little impact, so I won't do that.</p><p></p><p>I posit that these very modest aims were accomplished only by an incredibly over-engineered subsystem. Something much faster and easier could have accomplished the same thing. Especially when said thing is very close to zero in every campaign without repeated months of downtime!</p><p></p><p>"They decided they were acceptable costs for making sure they achieved balance in downtime options."</p><p>And I assert that these costs are ridiculously high.</p><p></p><p>There are lots of elephants in this room, but possibly the largest one is that item pricing is so exponential that even significant gains would only enable you to purchase an item one level higher, tops!</p><p>Let's take a concrete example, stretching credulity into absurdity:</p><p>Conan and Valeria are level 11 adventurers, now stuck in Hicksville, population 20. They must remain there <strong>for a full year</strong> without any adventure in sight. They cannot simply leave, and there is no hope for these characters to find a bigger city. Conan impresses the villagers but still can't find more than level 1 Earn Income tasks. Even if we assume he critsucceeds his entire year, that's 3 sp a day, or 109,5 gold total. Valeria on the other hand is a Crafter and for some reason has access to everything she needs for a year of crafting. Assuming her rolls average out to the 8 gp listed for a level 11 Master, that's 2920 gold. That's twenty times as much! Valeria makes ~2800 more gold than Conan! Whee!</p><p></p><p>Except that a level 11 character is expected to find that amount in treasure (11500/4) just on that level alone! A level 11 item costs about 1200-1400 gold. And we reached these "heights" only by making <strong>entirely preposterous</strong> assumptions! (From where did Valeria get her supplies? Why couldn't C&V just move to a bigger city? Heck, why couldn't Conan spend his time vacuuming the countryside - even Hicksville must have problems with kobolds and giant rats and other level 1 appropriate critters, and even a single level's worth of loot is 175 gold, more than his entire year's toil! And why is the campaign expecting you to take a regular 9-5 job? A year's worth of downtime is in itself nothing wrong, but aren't there arcane mysteries to uncover or quests to be completed "out of frame" during this time?)</p><p></p><p><span style="color: rgb(65, 168, 95)"><p style="margin-left: 20px">A much more reasonable assumption would be that there's one month's downtime, and that Conan can find a task half his level. Valeria's gains relative to Conan in this instance amounts to 8-2=6x30=180 gp. Which is pocket change at this level. Even if we were to go <em><strong>completely overboard</strong></em> (according to your viewpoint) and say that Valeria could actually make <strong>25% more money</strong> than the potential for her level, that would still amount to only 125% of 8 gp or 10 gp a day, or 300 gp for this month. <strong><em>This would not unbalance anything.</em></strong> Valeria is still only halfway done crafting even a single item of her own level! Even in a campaign featuring many years of downtime, you would never be able to actually break anything. You can't purchase an item above your level per definition, and gaining 25% extra low-level loot makes close to zero difference in a game where low-level anything makes no difference.</p></span></p><p style="margin-left: 20px"><span style="color: rgb(65, 168, 95)"></p></span></p><p style="margin-left: 20px"><span style="color: rgb(65, 168, 95)">In other words, all the talk of "we must avoid PF1 imbalance" is making a mountain of a molehill. It completely fails to take into account all the other checks and balances put into the system, and the integrity (so to speak) of the level-based challenge is not under threat.</p><p></span></p><p>Next elephant:</p><p>"20% fewer consumables - is it worthwhile to ensure that every character feels the need to take crafting so they have 20% more hp in their reserve pool"</p><p>Consumables are vastly overpriced. Even if you were to spend all your looted money on healing potions, we're talking a pitiful amount. 20% more than a pitiful amount is correct, but still a pitiful amount. 20% of what Valeria just earned is 600 gold, which is enough for twelve Moderate Healing Potions, each giving back ~23 hp at a level where Valeria will have well in excess of 100 hit points. If she could craft a Major Healing Potion (which she can't) that would give ~47 healing which still is less than half her maximum. She's better off brewing level 1 potions and just drink them by the gallon, except she's even better off not bothering with consumable healing at all, and just take Medicine for her non-combat healing needs.</p><p></p><p>"I categorically reject the idea that "Crafting should be better than Lore skills."</p><p>I never said this. I was asking why something much simpler wouldn't accomplish the exact same goals, except possibly the "hide what Crafting actually does" one...</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 8105452, member: 12731"] Sorry but I can't be bothered to intersperse my comments into your quotes. This block quote will have to do. The facts are: 1) crafting is incredibly slow even in the best of circumstances 2) the difference between crafting and other Earn Income tasks is therefore trivial, even if we would agree on the relative earning power of various skills. But discussing that puts far too much emphasis on something that has so little impact, so I won't do that. I posit that these very modest aims were accomplished only by an incredibly over-engineered subsystem. Something much faster and easier could have accomplished the same thing. Especially when said thing is very close to zero in every campaign without repeated months of downtime! "They decided they were acceptable costs for making sure they achieved balance in downtime options." And I assert that these costs are ridiculously high. There are lots of elephants in this room, but possibly the largest one is that item pricing is so exponential that even significant gains would only enable you to purchase an item one level higher, tops! Let's take a concrete example, stretching credulity into absurdity: Conan and Valeria are level 11 adventurers, now stuck in Hicksville, population 20. They must remain there [B]for a full year[/B] without any adventure in sight. They cannot simply leave, and there is no hope for these characters to find a bigger city. Conan impresses the villagers but still can't find more than level 1 Earn Income tasks. Even if we assume he critsucceeds his entire year, that's 3 sp a day, or 109,5 gold total. Valeria on the other hand is a Crafter and for some reason has access to everything she needs for a year of crafting. Assuming her rolls average out to the 8 gp listed for a level 11 Master, that's 2920 gold. That's twenty times as much! Valeria makes ~2800 more gold than Conan! Whee! Except that a level 11 character is expected to find that amount in treasure (11500/4) just on that level alone! A level 11 item costs about 1200-1400 gold. And we reached these "heights" only by making [B]entirely preposterous[/B] assumptions! (From where did Valeria get her supplies? Why couldn't C&V just move to a bigger city? Heck, why couldn't Conan spend his time vacuuming the countryside - even Hicksville must have problems with kobolds and giant rats and other level 1 appropriate critters, and even a single level's worth of loot is 175 gold, more than his entire year's toil! And why is the campaign expecting you to take a regular 9-5 job? A year's worth of downtime is in itself nothing wrong, but aren't there arcane mysteries to uncover or quests to be completed "out of frame" during this time?) [COLOR=rgb(65, 168, 95)][INDENT]A much more reasonable assumption would be that there's one month's downtime, and that Conan can find a task half his level. Valeria's gains relative to Conan in this instance amounts to 8-2=6x30=180 gp. Which is pocket change at this level. Even if we were to go [I][B]completely overboard[/B][/I] (according to your viewpoint) and say that Valeria could actually make [B]25% more money[/B] than the potential for her level, that would still amount to only 125% of 8 gp or 10 gp a day, or 300 gp for this month. [B][I]This would not unbalance anything.[/I][/B] Valeria is still only halfway done crafting even a single item of her own level! Even in a campaign featuring many years of downtime, you would never be able to actually break anything. You can't purchase an item above your level per definition, and gaining 25% extra low-level loot makes close to zero difference in a game where low-level anything makes no difference. In other words, all the talk of "we must avoid PF1 imbalance" is making a mountain of a molehill. It completely fails to take into account all the other checks and balances put into the system, and the integrity (so to speak) of the level-based challenge is not under threat.[/INDENT][/COLOR] Next elephant: "20% fewer consumables - is it worthwhile to ensure that every character feels the need to take crafting so they have 20% more hp in their reserve pool" Consumables are vastly overpriced. Even if you were to spend all your looted money on healing potions, we're talking a pitiful amount. 20% more than a pitiful amount is correct, but still a pitiful amount. 20% of what Valeria just earned is 600 gold, which is enough for twelve Moderate Healing Potions, each giving back ~23 hp at a level where Valeria will have well in excess of 100 hit points. If she could craft a Major Healing Potion (which she can't) that would give ~47 healing which still is less than half her maximum. She's better off brewing level 1 potions and just drink them by the gallon, except she's even better off not bothering with consumable healing at all, and just take Medicine for her non-combat healing needs. "I categorically reject the idea that "Crafting should be better than Lore skills." I never said this. I was asking why something much simpler wouldn't accomplish the exact same goals, except possibly the "hide what Crafting actually does" one... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Regarding the complexity of Pathfinder 2
Top