Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Regarding the complexity of Pathfinder 2
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="BryonD" data-source="post: 8105462" data-attributes="member: 957"><p>Not sure if you and I are coming from the same place, but this statement very much applies to me.</p><p>The character's background as a blacksmith is a narrative concept.</p><p>The character being a priest of the god of blacksmiths is a narrative concept.</p><p></p><p>Narrative concepts are not the first priority of the MECHANICS of PF2E.</p><p>The math of PF2E demands compliance with the correct balance points. Then you can fine tune based on narrative. But you can't get outside the math allowances which were established before you ever knew if your character would be a blacksmith priest or a scrawny daydreamer rogue who never worked a hard day in his life.</p><p></p><p>This is fundamental to the PF2E mechanics and exists in every aspect of the game. </p><p>Armor class is an easy to see example. Narrative is largely irrelevant. At X level your AC is expected to be in Y to Z range. You can push the boundaries. But only once the non-narrative preconceptions have put you in the right band. </p><p>In 3X/PF your AC wants to know about the narrative things. What is your armor, what is your dex, what gear do you have, etc... Everything comes from narrative bits of the character (dodge feat, class abilities, etc) or something that materially exists within the narrative (armor, magic items, etc). Everything comes from the story, with no concern for balance. I can build a character with an AC way ahead of everyone else. Or is way better at Stealth. Or really is a crazy good blacksmith.</p><p></p><p>And I completely agree with you on "no judgement about liking different things." I know people HATE the Christmas Tree is PF and people hate collecting +1s. I totally respect that. </p><p></p><p>My point is not that PF is fundamentally better than PF2E. My point is that PF2E is fundamentally DIFFERENT than PF.</p><p>You can say the same words and tell the same story. But the words the players say on top of the mechanics are not what make an RPG ruleset. How that ruleset translates the things that are said into cause and effect is what makes an RPG ruleset.</p><p></p><p>When I write up a character and it doesn't live up to the narrative driven mathematical representation of those ideas, then I'm unhappy before I even start playing. I have that option in other systems in ways that PF2E specifically and intentionally chose to reign in.</p><p></p><p>Clearly, there is a niche of players who find that reigning in to be a godsend. More power to them. </p><p>But it is still a difference that is important and cuts in both directions.</p></blockquote><p></p>
[QUOTE="BryonD, post: 8105462, member: 957"] Not sure if you and I are coming from the same place, but this statement very much applies to me. The character's background as a blacksmith is a narrative concept. The character being a priest of the god of blacksmiths is a narrative concept. Narrative concepts are not the first priority of the MECHANICS of PF2E. The math of PF2E demands compliance with the correct balance points. Then you can fine tune based on narrative. But you can't get outside the math allowances which were established before you ever knew if your character would be a blacksmith priest or a scrawny daydreamer rogue who never worked a hard day in his life. This is fundamental to the PF2E mechanics and exists in every aspect of the game. Armor class is an easy to see example. Narrative is largely irrelevant. At X level your AC is expected to be in Y to Z range. You can push the boundaries. But only once the non-narrative preconceptions have put you in the right band. In 3X/PF your AC wants to know about the narrative things. What is your armor, what is your dex, what gear do you have, etc... Everything comes from narrative bits of the character (dodge feat, class abilities, etc) or something that materially exists within the narrative (armor, magic items, etc). Everything comes from the story, with no concern for balance. I can build a character with an AC way ahead of everyone else. Or is way better at Stealth. Or really is a crazy good blacksmith. And I completely agree with you on "no judgement about liking different things." I know people HATE the Christmas Tree is PF and people hate collecting +1s. I totally respect that. My point is not that PF is fundamentally better than PF2E. My point is that PF2E is fundamentally DIFFERENT than PF. You can say the same words and tell the same story. But the words the players say on top of the mechanics are not what make an RPG ruleset. How that ruleset translates the things that are said into cause and effect is what makes an RPG ruleset. When I write up a character and it doesn't live up to the narrative driven mathematical representation of those ideas, then I'm unhappy before I even start playing. I have that option in other systems in ways that PF2E specifically and intentionally chose to reign in. Clearly, there is a niche of players who find that reigning in to be a godsend. More power to them. But it is still a difference that is important and cuts in both directions. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Regarding the complexity of Pathfinder 2
Top