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*Pathfinder & Starfinder
Regarding the complexity of Pathfinder 2
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<blockquote data-quote="kenada" data-source="post: 8105480" data-attributes="member: 70468"><p>What you have is almost the same as how it’s written. If the issue is how the game presents things, than I agree completely. I’m pretty sure I’ve complained about that previously in this thread. It doesn’t do enough to help players form a coherent mental mode, and the way it’s written is like a dictionary.</p><p></p><p>One of my favorite RPG books is the <em>Rules Compendium</em> for 4e, so it’s not like I don’t like rulebooks. I don’t know if they were trying to optimize the CRB as a reference or what. The GMG is not as bad, but some of the individual subsystems are … loquacious.</p><p></p><p>I mean VP is basically <a href="https://bladesinthedark.com/progress-clocks" target="_blank">clocks</a>, but the GMG takes several times as many words to say the same thing. Except, it’s not even as clear. There’s a ton of focus on the mechanics of VP, but you have to go back and reread to see where the later examples built on the former. My intuition about VP ended up coming from BitD. <img class="smilie smilie--emoji" alt="🤨" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f928.png" title="Face with raised eyebrow :face_with_raised_eyebrow:" data-shortname=":face_with_raised_eyebrow:" loading="lazy" width="64" height="64" /></p></blockquote><p></p>
[QUOTE="kenada, post: 8105480, member: 70468"] What you have is almost the same as how it’s written. If the issue is how the game presents things, than I agree completely. I’m pretty sure I’ve complained about that previously in this thread. It doesn’t do enough to help players form a coherent mental mode, and the way it’s written is like a dictionary. One of my favorite RPG books is the [I]Rules Compendium[/I] for 4e, so it’s not like I don’t like rulebooks. I don’t know if they were trying to optimize the CRB as a reference or what. The GMG is not as bad, but some of the individual subsystems are … loquacious. I mean VP is basically [URL='https://bladesinthedark.com/progress-clocks']clocks[/URL], but the GMG takes several times as many words to say the same thing. Except, it’s not even as clear. There’s a ton of focus on the mechanics of VP, but you have to go back and reread to see where the later examples built on the former. My intuition about VP ended up coming from BitD. 🤨 [/QUOTE]
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