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Regarding the complexity of Pathfinder 2
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<blockquote data-quote="kenada" data-source="post: 8106094" data-attributes="member: 70468"><p>3e also tried to codify a lot of stuff as a way to empower players. Pathfinder didn’t develop in a vacuum. It grew out of that player empowerment culture.</p><p></p><p>What I was getting at is the way PF adventures are designed. People took the <a href="https://thealexandrian.net/wordpress/2050/roleplaying-games/revisiting-encounter-design" target="_blank">wrong thing</a> from 3e’s guidelines, and that evolved into an expectation that adventures are built out of appropriately challenging and balanced encounters. Except the guidelines actually work, so you can’t just build your way out and overpower them, and now they’re too hard.</p><p></p><p>I don’t run official adventures. PF2 is one of my favorite systems for running sandbox games and old-school style games because having tools that work is really awesome. My players can build whatever characters, and I know they won’t break the game. I’ve done a ton of homebrew because the customization points make it easy to create new stuff or take existing stuff and repurpose it (e.g., building a new ancestry out of existing ancestry feats).</p></blockquote><p></p>
[QUOTE="kenada, post: 8106094, member: 70468"] 3e also tried to codify a lot of stuff as a way to empower players. Pathfinder didn’t develop in a vacuum. It grew out of that player empowerment culture. What I was getting at is the way PF adventures are designed. People took the [URL='https://thealexandrian.net/wordpress/2050/roleplaying-games/revisiting-encounter-design']wrong thing[/URL] from 3e’s guidelines, and that evolved into an expectation that adventures are built out of appropriately challenging and balanced encounters. Except the guidelines actually work, so you can’t just build your way out and overpower them, and now they’re too hard. I don’t run official adventures. PF2 is one of my favorite systems for running sandbox games and old-school style games because having tools that work is really awesome. My players can build whatever characters, and I know they won’t break the game. I’ve done a ton of homebrew because the customization points make it easy to create new stuff or take existing stuff and repurpose it (e.g., building a new ancestry out of existing ancestry feats). [/QUOTE]
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Regarding the complexity of Pathfinder 2
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