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General Tabletop Discussion
*Pathfinder & Starfinder
Regarding the complexity of Pathfinder 2
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<blockquote data-quote="kenada" data-source="post: 8107173" data-attributes="member: 70468"><p>If they’re logical and easy to follow, then people can internalize and understand them. Organized the way I did, you can just ignore the parts you know (who needs to read the requirements every single time?) or don’t care about (the benefit to using Earn Income). When you distill them down, the rules are basically: pay a cost (time and money), make a check, get an item.</p><p></p><p>I think they could probably be pared down further if there were elements I could trust as references. If it’s a given that items without level are always treated as level 0, then there’s no reason to point that out. The same goes for other things.</p><p></p><p>As an aside, I bounced both the original and my rewrite off the crafter in my group. His feedback? He lost interest about halfway through the official one and skim/skipped to the end. Presentation is important I guess. <img class="smilie smilie--emoji" alt="😅" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f605.png" title="Grinning face with sweat :sweat_smile:" data-shortname=":sweat_smile:" loading="lazy" width="64" height="64" /></p><p></p><p></p><p>To be fair, so does your lazy-ass attempt at <em>true</em> simplification. <img class="smilie smilie--emoji" alt="😉" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" title="Winking face :wink:" data-shortname=":wink:" loading="lazy" width="64" height="64" /></p><p></p><p></p><p>The goal wasn’t to change the underlying mechanics. It was just to show how it could be rewritten for clarity. With that said, if you don’t like formulas, just strike that requirement. If you don’t like the Earn Income stuff, then drop the special text. If you want people to make money off crafting, add a critical success option that gives you back 20% of the materials you spent. Because Craft is now written in the proper structure and with clarity, it’s easier to understand and modify.</p><p></p><p>With all that said, I like formulas (for verisimilitude). I do my own thing, so I can make sure they’re included in treasure and available for purchase in town. If you’re doing an AP, swapping treasure for stuff that’s useful to the PCs should be a pretty reasonable tweak. Just swap out the talismans and potions for more formulas.</p></blockquote><p></p>
[QUOTE="kenada, post: 8107173, member: 70468"] If they’re logical and easy to follow, then people can internalize and understand them. Organized the way I did, you can just ignore the parts you know (who needs to read the requirements every single time?) or don’t care about (the benefit to using Earn Income). When you distill them down, the rules are basically: pay a cost (time and money), make a check, get an item. I think they could probably be pared down further if there were elements I could trust as references. If it’s a given that items without level are always treated as level 0, then there’s no reason to point that out. The same goes for other things. As an aside, I bounced both the original and my rewrite off the crafter in my group. His feedback? He lost interest about halfway through the official one and skim/skipped to the end. Presentation is important I guess. 😅 To be fair, so does your lazy-ass attempt at [I]true[/I] simplification. 😉 The goal wasn’t to change the underlying mechanics. It was just to show how it could be rewritten for clarity. With that said, if you don’t like formulas, just strike that requirement. If you don’t like the Earn Income stuff, then drop the special text. If you want people to make money off crafting, add a critical success option that gives you back 20% of the materials you spent. Because Craft is now written in the proper structure and with clarity, it’s easier to understand and modify. With all that said, I like formulas (for verisimilitude). I do my own thing, so I can make sure they’re included in treasure and available for purchase in town. If you’re doing an AP, swapping treasure for stuff that’s useful to the PCs should be a pretty reasonable tweak. Just swap out the talismans and potions for more formulas. [/QUOTE]
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Regarding the complexity of Pathfinder 2
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