Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Regarding the complexity of Pathfinder 2
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="kenada" data-source="post: 8107983" data-attributes="member: 70468"><p>I’m a really big fan of having tools that work, so I like the way PF2 approaches balance. However, people say they want balance, but do they <em>actually</em> want balance? When the game is balanced properly, you can’t build your way past a hard fight. You have to actually fight it, and hard fights are hard. Look at all the problems that people are having because of that. It’s not <em>as bad</em> if you’re building encounters with that in mind, but Paizo is designing them assuming people love a hard skirmish game.</p><p></p><p>The solution isn’t to back off from the balance. There’s a place in the market for a game that is actually balanced, but PF2 went too far. Proficiency Without Level should have been the default. When you use Proficiency Without Level, the range of viable monsters increases considerably (~90% of the bestiary in the traditional sweet spot). Harder fights require big crowds of monsters or significantly higher level ones. That just feels intuitive, especially if you’re used to a system where a 9th level party could conceivably take on a balor.</p></blockquote><p></p>
[QUOTE="kenada, post: 8107983, member: 70468"] I’m a really big fan of having tools that work, so I like the way PF2 approaches balance. However, people say they want balance, but do they [I]actually[/I] want balance? When the game is balanced properly, you can’t build your way past a hard fight. You have to actually fight it, and hard fights are hard. Look at all the problems that people are having because of that. It’s not [I]as bad[/I] if you’re building encounters with that in mind, but Paizo is designing them assuming people love a hard skirmish game. The solution isn’t to back off from the balance. There’s a place in the market for a game that is actually balanced, but PF2 went too far. Proficiency Without Level should have been the default. When you use Proficiency Without Level, the range of viable monsters increases considerably (~90% of the bestiary in the traditional sweet spot). Harder fights require big crowds of monsters or significantly higher level ones. That just feels intuitive, especially if you’re used to a system where a 9th level party could conceivably take on a balor. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Regarding the complexity of Pathfinder 2
Top