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Regarding the complexity of Pathfinder 2
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<blockquote data-quote="Campbell" data-source="post: 8108061" data-attributes="member: 16586"><p>I think when it comes to encounter difficulty part of the issue with getting some groups to adjust encounters to suit their needs is psychological. PF2 calls a spade a spade, but as we have seen in the video game world there a number of people who want to play games on an easier mode while not wanting to call it that. When you say maybe stick to low threat encounters until you find your feet it does not feel good despite being a fairly accurate assessment of encounter difficulty. Like the encounter difficulty categories in 3e, 4e and 5e have this psychological boosting effect because they call things challenges that are not in fact challenging like at all.</p></blockquote><p></p>
[QUOTE="Campbell, post: 8108061, member: 16586"] I think when it comes to encounter difficulty part of the issue with getting some groups to adjust encounters to suit their needs is psychological. PF2 calls a spade a spade, but as we have seen in the video game world there a number of people who want to play games on an easier mode while not wanting to call it that. When you say maybe stick to low threat encounters until you find your feet it does not feel good despite being a fairly accurate assessment of encounter difficulty. Like the encounter difficulty categories in 3e, 4e and 5e have this psychological boosting effect because they call things challenges that are not in fact challenging like at all. [/QUOTE]
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Regarding the complexity of Pathfinder 2
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