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General Tabletop Discussion
*Pathfinder & Starfinder
Regarding the complexity of Pathfinder 2
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<blockquote data-quote="kenada" data-source="post: 8108092" data-attributes="member: 70468"><p>These last few posts got me thinking more about why I view simplicity the way I do. Well, I have a computer science background and work as a software engineer. Taking small things and building bigger things out of them is just what I do. <img class="smilie smilie--emoji" alt="😃" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f603.png" title="Grinning face with big eyes :smiley:" data-shortname=":smiley:" loading="lazy" width="64" height="64" /></p><p></p><p>So traits and stuff like that appeals to me because they are like little boxes that I can combine into bigger effects. With free-style rules, you’ve got to infer intent and hope that your overall understanding of the system is enough that you don’t accidentally break things. With a trait, you should just need to reason about the effect it will have on things with that trait (which are all conveniently identified because that’s how traits work).</p><p></p><p>So at the risk of possibly not endearing my position or argument to some here, that seemed like an observation worth sharing. <img class="smilie smilie--emoji" alt="😅" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f605.png" title="Grinning face with sweat :sweat_smile:" data-shortname=":sweat_smile:" loading="lazy" width="64" height="64" /></p></blockquote><p></p>
[QUOTE="kenada, post: 8108092, member: 70468"] These last few posts got me thinking more about why I view simplicity the way I do. Well, I have a computer science background and work as a software engineer. Taking small things and building bigger things out of them is just what I do. 😃 So traits and stuff like that appeals to me because they are like little boxes that I can combine into bigger effects. With free-style rules, you’ve got to infer intent and hope that your overall understanding of the system is enough that you don’t accidentally break things. With a trait, you should just need to reason about the effect it will have on things with that trait (which are all conveniently identified because that’s how traits work). So at the risk of possibly not endearing my position or argument to some here, that seemed like an observation worth sharing. 😅 [/QUOTE]
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Regarding the complexity of Pathfinder 2
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