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Regarding the complexity of Pathfinder 2
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<blockquote data-quote="Campbell" data-source="post: 8108376" data-attributes="member: 16586"><p>I think this post encapsulates a lot of why we often butt heads sometimes. I am not really concerned with "D&D gamers" or even gamers in a general sense. I evaluate games based on if provides a compelling play experience that I and the rest of the people I play with or might want to play with would be interested in. That is a very small subset of that group. Solving for the general subset will often result in a poor experience for the subset I am interested in.</p><p></p><p>I also have about zero interest in chasing after some mythical perfect game that we can play until we do not want to play anymore. That sounds absolutely dreadful to me. I have about 7 games that are D&D adjacent on my shelf. Even within the dungeon fantasy substrate I value that diversity of play.</p><p></p><p>I honestly do not understand the focus on a greater meta narrative about what the game should be instead of concrete discussion of what the game actually is. Speaking personally sometimes it seems to skew towards a gate keeping direction. I do not want to be unfair here, but a substantial part of things you consider outmoded are things I consider essential to dungeon fantasy. In any event I do not think these sorts of meta narratives do much to further discussion in a fruitful direction. It absolutely undermined meaningful critical analysis of Fourth Edition because it changes the discussion from one about a game and how it functions to if the game has a right to exist in its present form. I do not think that discussion is helpful.</p></blockquote><p></p>
[QUOTE="Campbell, post: 8108376, member: 16586"] I think this post encapsulates a lot of why we often butt heads sometimes. I am not really concerned with "D&D gamers" or even gamers in a general sense. I evaluate games based on if provides a compelling play experience that I and the rest of the people I play with or might want to play with would be interested in. That is a very small subset of that group. Solving for the general subset will often result in a poor experience for the subset I am interested in. I also have about zero interest in chasing after some mythical perfect game that we can play until we do not want to play anymore. That sounds absolutely dreadful to me. I have about 7 games that are D&D adjacent on my shelf. Even within the dungeon fantasy substrate I value that diversity of play. I honestly do not understand the focus on a greater meta narrative about what the game should be instead of concrete discussion of what the game actually is. Speaking personally sometimes it seems to skew towards a gate keeping direction. I do not want to be unfair here, but a substantial part of things you consider outmoded are things I consider essential to dungeon fantasy. In any event I do not think these sorts of meta narratives do much to further discussion in a fruitful direction. It absolutely undermined meaningful critical analysis of Fourth Edition because it changes the discussion from one about a game and how it functions to if the game has a right to exist in its present form. I do not think that discussion is helpful. [/QUOTE]
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