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General Tabletop Discussion
*Pathfinder & Starfinder
Regarding the complexity of Pathfinder 2
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<blockquote data-quote="MaskedGuy" data-source="post: 8108403" data-attributes="member: 6916225"><p>Meanwhile I'm still unsure of whether I like +10 crit or not.</p><p></p><p>I mean, the way I observed is that it works: low level mooks without flanking or debuffs likely only crit party's martials on nat 19 or 20, high level solo enemies deal enough damage even if party kites them to be threathening. However it doesn't really feel fun from player perspective to be critted a lot by enemy <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /></p><p></p><p>I'm still under impression that system works best when "higher than pc level" enemies are rare, so most of time "+2 party level" enemies should be the "strongest enemies" while most enemies should be equal level or lower with couple "+1" mixed in among the mooks and encounters should almost never have multiple higher leveled creatures at same time.</p><p></p><p>But yeah, I still long for that 1-20 campaign experience, so far my experience is PF2e scenarios up to level 8 and plaguestone/slithering which are both incredibly difficult in different ways(plaguestone is composed of severe level difficulty encounters, while slithering starts with ooze hell and then becomes easy once oozes are done with <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" />)</p><p></p><p>Overall though, system is so far my favorite tabletop game ever besides Cypher system, but at least I get to play this game <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /></p><p></p><p>(I have really strong dislike of 5e more I run it, I do kinda tolerate it but I couldn't play it as my main game, one oneshot every meanwhile or maybe one campaign that gets to high levels might be nice, but I kinda got bored of it when I did actually get chance to play long games of it</p><p></p><p>So while 5e is markting success, I get strong distaste on "2e should be more like 5e to be successful in the market!" especially nobody can hope to beat wizard of the coast's market share unless they bungle it up horribly.)</p></blockquote><p></p>
[QUOTE="MaskedGuy, post: 8108403, member: 6916225"] Meanwhile I'm still unsure of whether I like +10 crit or not. I mean, the way I observed is that it works: low level mooks without flanking or debuffs likely only crit party's martials on nat 19 or 20, high level solo enemies deal enough damage even if party kites them to be threathening. However it doesn't really feel fun from player perspective to be critted a lot by enemy :p I'm still under impression that system works best when "higher than pc level" enemies are rare, so most of time "+2 party level" enemies should be the "strongest enemies" while most enemies should be equal level or lower with couple "+1" mixed in among the mooks and encounters should almost never have multiple higher leveled creatures at same time. But yeah, I still long for that 1-20 campaign experience, so far my experience is PF2e scenarios up to level 8 and plaguestone/slithering which are both incredibly difficult in different ways(plaguestone is composed of severe level difficulty encounters, while slithering starts with ooze hell and then becomes easy once oozes are done with :P) Overall though, system is so far my favorite tabletop game ever besides Cypher system, but at least I get to play this game :p (I have really strong dislike of 5e more I run it, I do kinda tolerate it but I couldn't play it as my main game, one oneshot every meanwhile or maybe one campaign that gets to high levels might be nice, but I kinda got bored of it when I did actually get chance to play long games of it So while 5e is markting success, I get strong distaste on "2e should be more like 5e to be successful in the market!" especially nobody can hope to beat wizard of the coast's market share unless they bungle it up horribly.) [/QUOTE]
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