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Regarding the complexity of Pathfinder 2
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<blockquote data-quote="Campbell" data-source="post: 8108575" data-attributes="member: 16586"><p>Fifth Edition is not really modular in any kind of meaningful way. Subsystems are intertwined. There are exceptions all over the place including a massive number of passive effects layered on top. From a technical standpoint there is no real modularity. Like the call feats and multiclassing modular, but they have massive implications that have far reaching implications for the rest of the game. If 5e were an application it would be spaghetti code with instructions to write new code and not worry about it.</p><p></p><p>PF2 is modular in like a technical sense. Every element of the game is written to be as isolated and modular as possible. Interactions between elements are managed with consistent interfaces that are extendable. It is extremely easy to see dependencies.</p><p></p><p>In the Game Mastery Guide they pretty much lay out all their design tech for you and it's pretty much what designers actually use to design content.</p></blockquote><p></p>
[QUOTE="Campbell, post: 8108575, member: 16586"] Fifth Edition is not really modular in any kind of meaningful way. Subsystems are intertwined. There are exceptions all over the place including a massive number of passive effects layered on top. From a technical standpoint there is no real modularity. Like the call feats and multiclassing modular, but they have massive implications that have far reaching implications for the rest of the game. If 5e were an application it would be spaghetti code with instructions to write new code and not worry about it. PF2 is modular in like a technical sense. Every element of the game is written to be as isolated and modular as possible. Interactions between elements are managed with consistent interfaces that are extendable. It is extremely easy to see dependencies. In the Game Mastery Guide they pretty much lay out all their design tech for you and it's pretty much what designers actually use to design content. [/QUOTE]
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Regarding the complexity of Pathfinder 2
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