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General Tabletop Discussion
*Pathfinder & Starfinder
Regarding the complexity of Pathfinder 2
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<blockquote data-quote="kenada" data-source="post: 8108594" data-attributes="member: 70468"><p>This is going to be an “out-there” analogy, so just roll with me for a moment.</p><p></p><p>I practice <a href="https://en.wikipedia.org/wiki/Getting_Things_Done" target="_blank">GTD</a>. When I first met my wife, she commented about how I was capturing everything I might want to do. She saw that as my constraining myself. How could I live in the moment if I had a list of all my to-dos? I told her I do it for exactly the opposite reason. </p><p></p><p>By having that list, I can make an intentioned decision about what I am doing. Many times, what I do isn’t even on that list, but because I have it there, I can trust that it will surface important things when they are important. I can e.g., go visit someone for a week and never be worried that I forgot something at work.</p><p></p><p>That’s how I view having a good framework in a game. That’s why I call it empowering rather than constraining. Because of that framework, I can fit improvised actions into the game’s action economy and have things key off of them where it makes sense. Because I can reason about the game, I can tweak things with an understanding of the implications.</p><p></p><p>For example, if you want to let people use a skill action in a way that’s not written, just let them do it at a −2 penalty. A skill feat at best (or worst, depending on one’s perspective) will let you just do it, so you haven’t stepped on any of the game’s niche-protection toes. If it seems extra hard, allow it at a −4 penalty instead. No, that’s not RAW, but the game’s framework allows me to conclude that should be a pretty fair approach.</p><p></p><p></p><p>Writing is <em>hard</em>, and technical writing is extra hard. Well-written technical writing should make it clear what the GM’s role is and how the GM should use the tools in the game to adjudicate it. I would actually offer <em>Apocalypse World</em> as an example of strong technical writing. The tone is very casual, but it’s very exact in what you should be doing and how you use the system.</p></blockquote><p></p>
[QUOTE="kenada, post: 8108594, member: 70468"] This is going to be an “out-there” analogy, so just roll with me for a moment. I practice [URL='https://en.wikipedia.org/wiki/Getting_Things_Done']GTD[/URL]. When I first met my wife, she commented about how I was capturing everything I might want to do. She saw that as my constraining myself. How could I live in the moment if I had a list of all my to-dos? I told her I do it for exactly the opposite reason. By having that list, I can make an intentioned decision about what I am doing. Many times, what I do isn’t even on that list, but because I have it there, I can trust that it will surface important things when they are important. I can e.g., go visit someone for a week and never be worried that I forgot something at work. That’s how I view having a good framework in a game. That’s why I call it empowering rather than constraining. Because of that framework, I can fit improvised actions into the game’s action economy and have things key off of them where it makes sense. Because I can reason about the game, I can tweak things with an understanding of the implications. For example, if you want to let people use a skill action in a way that’s not written, just let them do it at a −2 penalty. A skill feat at best (or worst, depending on one’s perspective) will let you just do it, so you haven’t stepped on any of the game’s niche-protection toes. If it seems extra hard, allow it at a −4 penalty instead. No, that’s not RAW, but the game’s framework allows me to conclude that should be a pretty fair approach. Writing is [I]hard[/I], and technical writing is extra hard. Well-written technical writing should make it clear what the GM’s role is and how the GM should use the tools in the game to adjudicate it. I would actually offer [I]Apocalypse World[/I] as an example of strong technical writing. The tone is very casual, but it’s very exact in what you should be doing and how you use the system. [/QUOTE]
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