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General Tabletop Discussion
*Pathfinder & Starfinder
Regarding the complexity of Pathfinder 2
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<blockquote data-quote="kenada" data-source="post: 8108655" data-attributes="member: 70468"><p>My house rules are available <a href="https://www.dropbox.com/s/4xpqf6ufe9kftzv/House%20Rules.pdf?dl=0" target="_blank">here</a>.</p><ul> <li data-xf-list-type="ul">I build on top of exploration mode with my own exploration procedure. For dungeons, that’s basically codifying a 10-minute turn and regular checks for wandering monsters.</li> <li data-xf-list-type="ul">I change advancement speed because I want higher levels to take longer to gain than lower ones, but I also one early levels to go faster. There’s actually a level 12 cap, but that’s not documented.</li> <li data-xf-list-type="ul">I add a couple of hero point variants. The second one is very popular. The first one has never been used (even though I’ve suggested using it to spend banked skill points during a session to train a skill when you need it).</li> <li data-xf-list-type="ul">I use morale because constant fights to the death are boring. Rather than decide by fiat, I roll against a value I pick that determines how committed the creature is to staying.</li> <li data-xf-list-type="ul">Rarity changes are there to support a setting where bringing people back to life is just not a thing.</li> <li data-xf-list-type="ul">I’ve never actually used the reaction table, but it’s there just in case I need it.</li> <li data-xf-list-type="ul">We use Proficiency Without Level, and I tweaked Assurance and the simple DC chart to better work with it. I don’t use the simple DC chart in the GMG because it’s too harsh. 5th level characters were regularly failing expert DCs, which is not very fun or intuitive.</li> </ul><p>I also exclusively use <a href="https://www.dropbox.com/s/r6xpdcjwrdfby2y/Entira%20-%20World%20Guide.pdf?dl=0" target="_blank">homebrew</a> ancestries and a heavily customized champion class. Since this discussion hasn’t revolved around those in the concrete, I don’t think that matters, but I’m putting it out there in the spirit of probity.</p><p></p><p>Morale is really the only house rule that dramatically changes the way the system works. We’ve had combats where it’s not a factor, so that alone shouldn’t invalid my perspective on combat or difficulty. That shouldn’t matter regardless because I’ve not been assuming my house rules in this discussion (except where I discuss what I do in my game).</p><p></p><p></p><p>Rule #1 of Pathfinder 2e is that you can change the game and make it yours. The game entreats you to change it. Refusing to change it would not be running the game as RAW. </p><p></p><p>Frankly, this is just stinks of more gatekeeping by trying to invalidate experiences that don’t match your narrative. Also, “emasculated” is uninclusive language. Is it really necessary?</p></blockquote><p></p>
[QUOTE="kenada, post: 8108655, member: 70468"] My house rules are available [URL='https://www.dropbox.com/s/4xpqf6ufe9kftzv/House%20Rules.pdf?dl=0']here[/URL]. [LIST] [*]I build on top of exploration mode with my own exploration procedure. For dungeons, that’s basically codifying a 10-minute turn and regular checks for wandering monsters. [*]I change advancement speed because I want higher levels to take longer to gain than lower ones, but I also one early levels to go faster. There’s actually a level 12 cap, but that’s not documented. [*]I add a couple of hero point variants. The second one is very popular. The first one has never been used (even though I’ve suggested using it to spend banked skill points during a session to train a skill when you need it). [*]I use morale because constant fights to the death are boring. Rather than decide by fiat, I roll against a value I pick that determines how committed the creature is to staying. [*]Rarity changes are there to support a setting where bringing people back to life is just not a thing. [*]I’ve never actually used the reaction table, but it’s there just in case I need it. [*]We use Proficiency Without Level, and I tweaked Assurance and the simple DC chart to better work with it. I don’t use the simple DC chart in the GMG because it’s too harsh. 5th level characters were regularly failing expert DCs, which is not very fun or intuitive. [/LIST] I also exclusively use [URL='https://www.dropbox.com/s/r6xpdcjwrdfby2y/Entira%20-%20World%20Guide.pdf?dl=0']homebrew[/URL] ancestries and a heavily customized champion class. Since this discussion hasn’t revolved around those in the concrete, I don’t think that matters, but I’m putting it out there in the spirit of probity. Morale is really the only house rule that dramatically changes the way the system works. We’ve had combats where it’s not a factor, so that alone shouldn’t invalid my perspective on combat or difficulty. That shouldn’t matter regardless because I’ve not been assuming my house rules in this discussion (except where I discuss what I do in my game). Rule #1 of Pathfinder 2e is that you can change the game and make it yours. The game entreats you to change it. Refusing to change it would not be running the game as RAW. Frankly, this is just stinks of more gatekeeping by trying to invalidate experiences that don’t match your narrative. Also, “emasculated” is uninclusive language. Is it really necessary? [/QUOTE]
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