Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Regarding the complexity of Pathfinder 2
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="The-Magic-Sword" data-source="post: 8130297" data-attributes="member: 6801252"><p>I'm talking about all of the weapon patch expertise feats, I used to give them at level 1 for free-- <a href="https://dnd4.fandom.com/wiki/Light_Blade_Expertise" target="_blank">Light Blade Expertise</a> should be a specific example, you needed them to fix the scaling on the math, you needed improved defenses for similar reason. You did also have something called combat advantage, which was worth +2, my swordmage got that from <a href="https://dnd4.fandom.com/wiki/Wintertouched" target="_blank">Wintertouched</a>, I recall it being pretty much essential to get somehow so you didn't have to rely on all the conditions that gave it to you. Then you had something like <a href="https://dnd4.fandom.com/wiki/Escalating_Assault" target="_blank">Escalating Assault</a>-- but notice that it only applies to basic attacks made by the Aegis of Assault power, so now you're tracking that bonus separately for those attacks as the bonus stacks up over like three rounds. </p><p></p><p>This sort of thing wasn't uncommon either, I mentioned my friends Unity Avenger with the spreadsheet? He was calculating +1 per tier (of which there were four total) per person standing next to the target of his censure of unity on damage, on top of all of his other damage bonuses, and whatever things his powers gave them, so if he used a power that struck twice, he had to double up on the calculation, and then potentially change it if he or someone else moved the following turn, while adding that to whatever the power's other effects, his magic items, and other features all added to it. But all of this applies <em>only if there are no other enemies standing next to the avenger, </em>in a game where movement effects were bread and butter. </p><p></p><p>Don't get me wrong, I still miss 4e sometimes, but man, it was complex and I'm pretty sure the people in this thread are glossing over it a bit-- Pathfinder 1e was no better, was generally considered worse about it.</p></blockquote><p></p>
[QUOTE="The-Magic-Sword, post: 8130297, member: 6801252"] I'm talking about all of the weapon patch expertise feats, I used to give them at level 1 for free-- [URL='https://dnd4.fandom.com/wiki/Light_Blade_Expertise']Light Blade Expertise[/URL] should be a specific example, you needed them to fix the scaling on the math, you needed improved defenses for similar reason. You did also have something called combat advantage, which was worth +2, my swordmage got that from [URL='https://dnd4.fandom.com/wiki/Wintertouched']Wintertouched[/URL], I recall it being pretty much essential to get somehow so you didn't have to rely on all the conditions that gave it to you. Then you had something like [URL='https://dnd4.fandom.com/wiki/Escalating_Assault']Escalating Assault[/URL]-- but notice that it only applies to basic attacks made by the Aegis of Assault power, so now you're tracking that bonus separately for those attacks as the bonus stacks up over like three rounds. This sort of thing wasn't uncommon either, I mentioned my friends Unity Avenger with the spreadsheet? He was calculating +1 per tier (of which there were four total) per person standing next to the target of his censure of unity on damage, on top of all of his other damage bonuses, and whatever things his powers gave them, so if he used a power that struck twice, he had to double up on the calculation, and then potentially change it if he or someone else moved the following turn, while adding that to whatever the power's other effects, his magic items, and other features all added to it. But all of this applies [I]only if there are no other enemies standing next to the avenger, [/I]in a game where movement effects were bread and butter. Don't get me wrong, I still miss 4e sometimes, but man, it was complex and I'm pretty sure the people in this thread are glossing over it a bit-- Pathfinder 1e was no better, was generally considered worse about it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Regarding the complexity of Pathfinder 2
Top