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Regarding the complexity of Pathfinder 2
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<blockquote data-quote="CapnZapp" data-source="post: 8131144" data-attributes="member: 12731"><p>Every time they wrote a new subsystem, be it the crafting rules, or the treat wound rules, or the rules for talismans, or how basic athletics and acrobatics work, or how you advance skill and save proficiences, or [insert just about any subsystem here]...</p><p></p><p>...they took the most cluttery and complicated route imaginable, for no discernible gain whatsoever. <span style="font-size: 12px">Meaning, wherever I look, I can easily suggest a much simpler and more straight-forward rules replacement that accomplishes the same goals with a quarter of the words and way fewer die rolls. Without even having to try very hard to write good rules.</span></p><p></p><p><em>Over and over and over. </em></p><p></p><p>Every single subsystem is full of niggling rules exceptions that are a pain to remember, while handing out the smallest and most restrained bonuses imaginable.</p><p></p><p>Every time a GM is about to say "yes, but" and maybe ask for a skill check to do something not explicitly allowed by the rules (such as jumping a bit longer or rolling out of the way a bit faster) it turns out that <u>this would specifically invalidate a feat</u>. <span style="font-size: 12px">= make that feat completely worthless, since allowing just that was literally the only thing it did.</span> Meaning the rules actively prevent a GM from just "rolling with it". </p><p></p><p>I could take hundreds of examples but here's only one:</p><p></p><p>In almost any other game, if you want to draw your sword to fight while climbing a cliff, a GM would go "okay so you need to make a Climb check with a DC that's 5 higher" (or something). Here it's a feat. Either you have it, and then you can do it - no skill check success necessary - or you don't have it and <strong>you cannot do it at all full stop</strong>.</p><p></p><p>Being legendary at Climbing? Nope.</p><p>Having a +40 Climb modifier? Nope.</p><p>Even when the cliffside is DC 20, and you'd critically succeed even if you rolled a 1? Nope.</p><p></p><p>But being 1st level and having the Combat Climber feat? Absolutely. Without question. Under any and all circumstances.</p><p></p><p>This is <strong><span style="font-size: 18px">ATROCIOUS</span></strong> game design. From a commercial perspective, I kind of see it - Pathfinder 2 is clearly set up to be able to sell as many feats in as many splatbooks as possible, covering every littlest thing and every obscure rules corner, and there are already <strong><span style="font-size: 18px">OVER TWO THOUSAND FEATS</span></strong> in the game in almost as many splatbooks as 5E has produced in one sixth the timespan...</p><p></p><p>But from a games design perspective? From a generous-GM perspective? From a enabling heroism perspective? From a fun perspective?</p><p></p><p><span style="font-size: 18px"><strong>FRAK NO</strong></span></p><p><span style="font-size: 18px"><strong>ITS ABSOLUTELY DETESTABLE</strong></span></p></blockquote><p></p>
[QUOTE="CapnZapp, post: 8131144, member: 12731"] Every time they wrote a new subsystem, be it the crafting rules, or the treat wound rules, or the rules for talismans, or how basic athletics and acrobatics work, or how you advance skill and save proficiences, or [insert just about any subsystem here]... ...they took the most cluttery and complicated route imaginable, for no discernible gain whatsoever. [SIZE=3]Meaning, wherever I look, I can easily suggest a much simpler and more straight-forward rules replacement that accomplishes the same goals with a quarter of the words and way fewer die rolls. Without even having to try very hard to write good rules.[/SIZE] [I]Over and over and over. [/I] Every single subsystem is full of niggling rules exceptions that are a pain to remember, while handing out the smallest and most restrained bonuses imaginable. Every time a GM is about to say "yes, but" and maybe ask for a skill check to do something not explicitly allowed by the rules (such as jumping a bit longer or rolling out of the way a bit faster) it turns out that [U]this would specifically invalidate a feat[/U]. [SIZE=3]= make that feat completely worthless, since allowing just that was literally the only thing it did.[/SIZE] Meaning the rules actively prevent a GM from just "rolling with it". I could take hundreds of examples but here's only one: In almost any other game, if you want to draw your sword to fight while climbing a cliff, a GM would go "okay so you need to make a Climb check with a DC that's 5 higher" (or something). Here it's a feat. Either you have it, and then you can do it - no skill check success necessary - or you don't have it and [B]you cannot do it at all full stop[/B]. Being legendary at Climbing? Nope. Having a +40 Climb modifier? Nope. Even when the cliffside is DC 20, and you'd critically succeed even if you rolled a 1? Nope. But being 1st level and having the Combat Climber feat? Absolutely. Without question. Under any and all circumstances. This is [B][SIZE=5]ATROCIOUS[/SIZE][/B] game design. From a commercial perspective, I kind of see it - Pathfinder 2 is clearly set up to be able to sell as many feats in as many splatbooks as possible, covering every littlest thing and every obscure rules corner, and there are already [B][SIZE=5]OVER TWO THOUSAND FEATS[/SIZE][/B] in the game in almost as many splatbooks as 5E has produced in one sixth the timespan... But from a games design perspective? From a generous-GM perspective? From a enabling heroism perspective? From a fun perspective? [SIZE=5][B]FRAK NO ITS ABSOLUTELY DETESTABLE[/B][/SIZE] [/QUOTE]
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