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General Tabletop Discussion
*Pathfinder & Starfinder
Regarding the complexity of Pathfinder 2
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<blockquote data-quote="Aldarc" data-source="post: 8131419" data-attributes="member: 5142"><p>AGE may be 3d6 and not d20, but it operates along similar principles as True20. </p><p></p><p>For example, AGE basically opts for smaller Attribute Modifiers rather than D&D derived stats: e.g., roll 3d6 to determine your Strength of 17, which gives you your Strength Modifier of +3 that you add to attack rolls. True20 and AGE just says your Strength is +3 and calls it a day. It also does not uses D&D or True20's Attributes, but, this is where the influence of Warhammer Fantasy comes in with more distinctions: e.g., Strength and Fighting being separate attributes, Accuracy and Dexterity being separate attributes, and Willpower and Perception being separate attributes. </p><p></p><p>It also has a basic three class system: Warrior, Rogue, and Mage. Feats, Talents, and Prestige Class features are basically rolled all together. Blue Rose AGE follows Blue Rose T20 / True20 more directly in this regard: Adept, Expert, and Warrior. And Blue Rose's more flexible powers are also adapted to the AGE system. </p><p></p><p>There are key differences to be sure, but this is mainly due to the bell curve math of 3d6, such as removing the Skill System or BAB, for flatter math. Also AGE opts for HP, which True20 didn't. This is something of a shame, since HP bloat is one of AGE system's known weaknesses. </p><p></p><p></p><p>Admittedly, I don't want another 3e-derived True20 as I think that game design has streamlined and advanced since then. So True20, IMHO, does not have the same elegance now that it did then.</p></blockquote><p></p>
[QUOTE="Aldarc, post: 8131419, member: 5142"] AGE may be 3d6 and not d20, but it operates along similar principles as True20. For example, AGE basically opts for smaller Attribute Modifiers rather than D&D derived stats: e.g., roll 3d6 to determine your Strength of 17, which gives you your Strength Modifier of +3 that you add to attack rolls. True20 and AGE just says your Strength is +3 and calls it a day. It also does not uses D&D or True20's Attributes, but, this is where the influence of Warhammer Fantasy comes in with more distinctions: e.g., Strength and Fighting being separate attributes, Accuracy and Dexterity being separate attributes, and Willpower and Perception being separate attributes. It also has a basic three class system: Warrior, Rogue, and Mage. Feats, Talents, and Prestige Class features are basically rolled all together. Blue Rose AGE follows Blue Rose T20 / True20 more directly in this regard: Adept, Expert, and Warrior. And Blue Rose's more flexible powers are also adapted to the AGE system. There are key differences to be sure, but this is mainly due to the bell curve math of 3d6, such as removing the Skill System or BAB, for flatter math. Also AGE opts for HP, which True20 didn't. This is something of a shame, since HP bloat is one of AGE system's known weaknesses. Admittedly, I don't want another 3e-derived True20 as I think that game design has streamlined and advanced since then. So True20, IMHO, does not have the same elegance now that it did then. [/QUOTE]
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