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Regarding the complexity of Pathfinder 2
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<blockquote data-quote="kenada" data-source="post: 8131606" data-attributes="member: 70468"><p>We had our first session in Foundry last Saturday. I really like the modules that are available for Foundry. The PF2 support is pretty solid (better than roll20’s), though I wish there were better support for ad hoc modifiers. We were using roll20 plus Hero Lab Online before. During our post mortem, I asked the group if people wanted to continue using that, and no one was willing to do that. <img class="smilie smilie--emoji" alt="😂" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f602.png" title="Face with tears of joy :joy:" data-shortname=":joy:" loading="lazy" width="64" height="64" /></p><p></p><p>There are things I like about PF2 and things I don’t. Exploration mode works reasonably well with the kind of game I like to run. I feel really sour on skill actions right now, which extends to skill feats somewhat. I like the encounter-building tools even though I need to tweak the scale for my group, and I like the way that monster and hazard creation works.</p><p></p><p>I don’t run APs though, and I especially don’t run APs without modifying them. Based on accounts here, the latter approach in particular seems to be the path to misery in PF2.</p></blockquote><p></p>
[QUOTE="kenada, post: 8131606, member: 70468"] We had our first session in Foundry last Saturday. I really like the modules that are available for Foundry. The PF2 support is pretty solid (better than roll20’s), though I wish there were better support for ad hoc modifiers. We were using roll20 plus Hero Lab Online before. During our post mortem, I asked the group if people wanted to continue using that, and no one was willing to do that. 😂 There are things I like about PF2 and things I don’t. Exploration mode works reasonably well with the kind of game I like to run. I feel really sour on skill actions right now, which extends to skill feats somewhat. I like the encounter-building tools even though I need to tweak the scale for my group, and I like the way that monster and hazard creation works. I don’t run APs though, and I especially don’t run APs without modifying them. Based on accounts here, the latter approach in particular seems to be the path to misery in PF2. [/QUOTE]
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Regarding the complexity of Pathfinder 2
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