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General Tabletop Discussion
*Pathfinder & Starfinder
Regarding the complexity of Pathfinder 2
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<blockquote data-quote="Retreater" data-source="post: 8131625" data-attributes="member: 42040"><p>That is exactly what my group did - well, technically one went to Swords & Wizardry (they're doing an initial playtest of one I'm writing for that system) and the other to Old School Essentials. Not everyone was on board at first and some players didn't come along because they were there for Pathfinder 2e - not the game or socialization. Which is fine. Ultimately, as the GM I'm putting in the most time on it, and as you can tell by my posts on these boards that I put a lot of worry into it as well. At the end of the day, I need to run what I want. If I'm not happy running the campaign, I'm doing a disservice to the whole table.</p><p>Unexpectedly, the player most against OSE is now running it in two groups. It has returned a lot of the joy in the game after years of 3.x/4e/Pathfinder/etc.</p><p>I sold my groups on going to OSR games not as a giving up on character options, but opening up more variety and player choice. "You don't need a feat to do X." And if they want to come up with skill training, combat maneuvers, I ask them "how did your character learn Goblin?" They can still spend time coming up with their characters' abilities, but it's up to their creativity and my rulings - not a 600+ page rulebook.</p></blockquote><p></p>
[QUOTE="Retreater, post: 8131625, member: 42040"] That is exactly what my group did - well, technically one went to Swords & Wizardry (they're doing an initial playtest of one I'm writing for that system) and the other to Old School Essentials. Not everyone was on board at first and some players didn't come along because they were there for Pathfinder 2e - not the game or socialization. Which is fine. Ultimately, as the GM I'm putting in the most time on it, and as you can tell by my posts on these boards that I put a lot of worry into it as well. At the end of the day, I need to run what I want. If I'm not happy running the campaign, I'm doing a disservice to the whole table. Unexpectedly, the player most against OSE is now running it in two groups. It has returned a lot of the joy in the game after years of 3.x/4e/Pathfinder/etc. I sold my groups on going to OSR games not as a giving up on character options, but opening up more variety and player choice. "You don't need a feat to do X." And if they want to come up with skill training, combat maneuvers, I ask them "how did your character learn Goblin?" They can still spend time coming up with their characters' abilities, but it's up to their creativity and my rulings - not a 600+ page rulebook. [/QUOTE]
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Regarding the complexity of Pathfinder 2
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