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Regarding the complexity of Pathfinder 2
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<blockquote data-quote="Thomas Shey" data-source="post: 8131841" data-attributes="member: 7026617"><p>Honestly PF 2e <em>is</em> what I'd recommend if you want something in the D&D sphere. As I noted, this is just one of those cases where people's milage distinctly differs. Admittedly, I hadn't done a D&D derivative in a bit, but I found (for example) PF2e and D&D 3e (the last version I'd GMed) like night and day in how smoothly it played and easy it was to learn (which does not mean there isn't some learning curve, to be clear) in comparison. I've played a fighter from 2nd through 7th level, and a hyrbid Champion/Bard from 1st to 7th, and got to watch a cleric, sorcerer and monk play from 2nd to 7th, and a fighter/rogue, investigator/witch, sorcerer/oracle with the second group, and none of seeing them in play has changed my opinion.</p><p></p><p>Are there some corners of the system that aren't perfect? Absolutely. Its pretty visible there was some patching on the Alchemist in the recent errata, and there can be some expectation mismatch from people used to older editions about how wizards play out. The divine sorcerer apparently can feel underwhelming compared to a cloistered cleric. But on the whole its played well and been engaging while allowing a reasonable amount of customization.</p><p></p><p>There are two things one does have to be aware of going in, though:</p><p>1. Carrying through too much expectations about how things will play out from 3e D&D or PF 1e can catch you across the knees. In specific, while arcanists can perfectly well bring the party, they're much better at either group damage or debuffs than they are at outright taking out single opponents.</p><p>2. It is absolutely not a game you can sleepwalk through, or do all the work on character build and expect the character to be able to do all the heavy lifting from then on. You have to pay attention to what's going on in the game and adjust your actions accordingly. This will especially be true if you're playing in either of the first two Adventure Paths, which were a bit overtuned.</p></blockquote><p></p>
[QUOTE="Thomas Shey, post: 8131841, member: 7026617"] Honestly PF 2e [I]is[/I] what I'd recommend if you want something in the D&D sphere. As I noted, this is just one of those cases where people's milage distinctly differs. Admittedly, I hadn't done a D&D derivative in a bit, but I found (for example) PF2e and D&D 3e (the last version I'd GMed) like night and day in how smoothly it played and easy it was to learn (which does not mean there isn't some learning curve, to be clear) in comparison. I've played a fighter from 2nd through 7th level, and a hyrbid Champion/Bard from 1st to 7th, and got to watch a cleric, sorcerer and monk play from 2nd to 7th, and a fighter/rogue, investigator/witch, sorcerer/oracle with the second group, and none of seeing them in play has changed my opinion. Are there some corners of the system that aren't perfect? Absolutely. Its pretty visible there was some patching on the Alchemist in the recent errata, and there can be some expectation mismatch from people used to older editions about how wizards play out. The divine sorcerer apparently can feel underwhelming compared to a cloistered cleric. But on the whole its played well and been engaging while allowing a reasonable amount of customization. There are two things one does have to be aware of going in, though: 1. Carrying through too much expectations about how things will play out from 3e D&D or PF 1e can catch you across the knees. In specific, while arcanists can perfectly well bring the party, they're much better at either group damage or debuffs than they are at outright taking out single opponents. 2. It is absolutely not a game you can sleepwalk through, or do all the work on character build and expect the character to be able to do all the heavy lifting from then on. You have to pay attention to what's going on in the game and adjust your actions accordingly. This will especially be true if you're playing in either of the first two Adventure Paths, which were a bit overtuned. [/QUOTE]
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