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General Tabletop Discussion
*Pathfinder & Starfinder
Regarding the complexity of Pathfinder 2
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<blockquote data-quote="Porridge" data-source="post: 8134572" data-attributes="member: 7020143"><p>I mean, this is obviously subjective. But here are some of the features of the PF2 I like (which is not to say there are features I don't like, but that's a different post!):</p><ul> <li data-xf-list-type="ul">Encounter difficulty is really well balanced. From a GM perspective, it's easy to construct encounters that will be roughly as challenging as you want. (Contrast this to my experiences with PF1 or (higher level) 5e.)</li> <li data-xf-list-type="ul">On the GM side, creating interesting new monsters and NPCs is quick and easy. </li> <li data-xf-list-type="ul">On the GM side, the game is extremely modular, making it easy to implement houserules. (And happily, the couple parts of the rules I find most finicky are also among the easiest to houserule away.)</li> <li data-xf-list-type="ul">On the GM side, the quality of the APs and modules Paizo produces is really high. (This was true for PF1 too, of course.)</li> <li data-xf-list-type="ul">It lends itself to dynamic fights with lots of tactical decision-making. And this true for both the PCs and the GM.</li> <li data-xf-list-type="ul">It lends itself to a lot of variety in combat encounters (especially given the variety of different monster features things get).</li> <li data-xf-list-type="ul">It puts more emphasis on skills, and provides more in-depth rules regarding them, making it much easier to run a skill-focused game than in most other D&D-adjacent games.</li> <li data-xf-list-type="ul">Different classes and builds are relatively well-balanced. (There's definitely room for optimization or the lack thereof. But it's much more difficult to build a character that dominates everything or contributes nothing, than it is in (say) PF1.)</li> <li data-xf-list-type="ul">On the PC side, there are lot of different options and builds you can pursue during character creation.</li> <li data-xf-list-type="ul">On the PC side, there are lots of interesting options available each time you level up.</li> <li data-xf-list-type="ul">On the PC side, martial classes are fun and effective to play, even at higher levels. </li> </ul></blockquote><p></p>
[QUOTE="Porridge, post: 8134572, member: 7020143"] I mean, this is obviously subjective. But here are some of the features of the PF2 I like (which is not to say there are features I don't like, but that's a different post!): [LIST] [*]Encounter difficulty is really well balanced. From a GM perspective, it's easy to construct encounters that will be roughly as challenging as you want. (Contrast this to my experiences with PF1 or (higher level) 5e.) [*]On the GM side, creating interesting new monsters and NPCs is quick and easy. [*]On the GM side, the game is extremely modular, making it easy to implement houserules. (And happily, the couple parts of the rules I find most finicky are also among the easiest to houserule away.) [*]On the GM side, the quality of the APs and modules Paizo produces is really high. (This was true for PF1 too, of course.) [*]It lends itself to dynamic fights with lots of tactical decision-making. And this true for both the PCs and the GM. [*]It lends itself to a lot of variety in combat encounters (especially given the variety of different monster features things get). [*]It puts more emphasis on skills, and provides more in-depth rules regarding them, making it much easier to run a skill-focused game than in most other D&D-adjacent games. [*]Different classes and builds are relatively well-balanced. (There's definitely room for optimization or the lack thereof. But it's much more difficult to build a character that dominates everything or contributes nothing, than it is in (say) PF1.) [*]On the PC side, there are lot of different options and builds you can pursue during character creation. [*]On the PC side, there are lots of interesting options available each time you level up. [*]On the PC side, martial classes are fun and effective to play, even at higher levels. [/LIST] [/QUOTE]
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