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General Tabletop Discussion
*Pathfinder & Starfinder
Regarding the complexity of Pathfinder 2
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<blockquote data-quote="Campbell" data-source="post: 8141638" data-attributes="member: 16586"><p>Not just any special ability will do. Monsters in PF2 have unique mechanics that players need to either deal with or can exploit.</p><p></p><p>Sea Devil Scouts have a persistent bleed they inflict when they attack flat footed enemies. Landing that bleed allows them to go into a frenzy substantially increasing the damage they deal.</p><p></p><p>Redcaps get a bonus when they kill an enemy. They also are frightened by brandishing the holy symbol of a good aligned god.</p><p></p><p>This sort of puzzle box monster design means that you get better at fighting monsters as you improve as a player. I really like that.</p></blockquote><p></p>
[QUOTE="Campbell, post: 8141638, member: 16586"] Not just any special ability will do. Monsters in PF2 have unique mechanics that players need to either deal with or can exploit. Sea Devil Scouts have a persistent bleed they inflict when they attack flat footed enemies. Landing that bleed allows them to go into a frenzy substantially increasing the damage they deal. Redcaps get a bonus when they kill an enemy. They also are frightened by brandishing the holy symbol of a good aligned god. This sort of puzzle box monster design means that you get better at fighting monsters as you improve as a player. I really like that. [/QUOTE]
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Regarding the complexity of Pathfinder 2
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