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Regarding the complexity of Pathfinder 2
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<blockquote data-quote="dave2008" data-source="post: 8141706" data-attributes="member: 83242"><p>Well to be fair, 5e monsters have a ton of unique abilities and mechanics for players to deal with too. The big difference is the ease of dealing with them in 5e versus PF2. In 5e the unique mechanic or ability can be (but may not be) a minor blip vs a big issue in PF2.</p><p></p><p>Again, I don't really think the monster design is that dissimilar, it is just PF2 itself that creates a different feel. To be clear, I mean this as a compliment to PF2 design. It elevates the whole ship.</p></blockquote><p></p>
[QUOTE="dave2008, post: 8141706, member: 83242"] Well to be fair, 5e monsters have a ton of unique abilities and mechanics for players to deal with too. The big difference is the ease of dealing with them in 5e versus PF2. In 5e the unique mechanic or ability can be (but may not be) a minor blip vs a big issue in PF2. Again, I don't really think the monster design is that dissimilar, it is just PF2 itself that creates a different feel. To be clear, I mean this as a compliment to PF2 design. It elevates the whole ship. [/QUOTE]
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Regarding the complexity of Pathfinder 2
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