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General Tabletop Discussion
*Pathfinder & Starfinder
Regarding the complexity of Pathfinder 2
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<blockquote data-quote="Thomas Shey" data-source="post: 8144187" data-attributes="member: 7026617"><p>Yeah. First off, the "class feats" are really just selectable class features; same for ancestry feats as you say (and you don't get that many of those). The truth is, the only common feats most people need to look at outside their class are general and skill feats, and even the latter you can pretty much ignore any skill you aren't trained in. Probably the character type (barring hybrids) that need to pay attention to the largest number are normally rogues (because they get potentially so many skills more of the skill feats are actually relevant to them.</p><p></p><p></p><p></p><p>I will also note, as I do any time this comes up that there's no assurance that the GM will remember what he did the last time something came up, especially if its a fringe case. So even if you remember, it may be a different (possibly entirely different in minimalist systems) thing. A game with written rules can be inconsistent (in that similar seeming things are mechanicked differently than you'd expect looking at them), but you generally at least have a <em>reference</em>.</p><p></p><p></p><p></p><p>There are always going to be corner cases someone can take advantage of in a rules set, and the more rules there are, the more opportunity. But barring really ludicrous interpretations, PF2e has been pretty conservative about things you can really cook the books with. Which doesn't mean there aren't winners and losers in character design (its hard to avoid that completely in any game where character building actually matters at all), but they tend to stay within a relatively tight range.</p></blockquote><p></p>
[QUOTE="Thomas Shey, post: 8144187, member: 7026617"] Yeah. First off, the "class feats" are really just selectable class features; same for ancestry feats as you say (and you don't get that many of those). The truth is, the only common feats most people need to look at outside their class are general and skill feats, and even the latter you can pretty much ignore any skill you aren't trained in. Probably the character type (barring hybrids) that need to pay attention to the largest number are normally rogues (because they get potentially so many skills more of the skill feats are actually relevant to them. I will also note, as I do any time this comes up that there's no assurance that the GM will remember what he did the last time something came up, especially if its a fringe case. So even if you remember, it may be a different (possibly entirely different in minimalist systems) thing. A game with written rules can be inconsistent (in that similar seeming things are mechanicked differently than you'd expect looking at them), but you generally at least have a [I]reference[/I]. There are always going to be corner cases someone can take advantage of in a rules set, and the more rules there are, the more opportunity. But barring really ludicrous interpretations, PF2e has been pretty conservative about things you can really cook the books with. Which doesn't mean there aren't winners and losers in character design (its hard to avoid that completely in any game where character building actually matters at all), but they tend to stay within a relatively tight range. [/QUOTE]
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Regarding the complexity of Pathfinder 2
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