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General Tabletop Discussion
*Pathfinder & Starfinder
Regarding the complexity of Pathfinder 2
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<blockquote data-quote="Justice and Rule" data-source="post: 8144899" data-attributes="member: 6778210"><p>There are definitely certain feats where I wish they had just made them class flavor features instead. In particular, the classic monk powers are ones that I wish were just part of the class rather than being feats, as they are cool perks but often compete with more useful stuff.</p><p></p><p>And holy naughty word, 5E's decision to force a choice between ASIs and Feats was one of the things that hit me so hard in PF2. I hated that choice because it's a terrible choice to make: a +1 in a major stat can be really important and good... but certain feats are also incredibly useful. And you only get a few of them, which makes it incredibly difficult sometimes to make that decision. One of the first things I did as a GM was just let my players select a free feat at first level (meaning yes, variant humans would potentially get <em>two</em> feats at first level) and generally handed them out at 5-10-15-20.</p><p></p><p>Like, the concept for feats in 5E is <em>really strong</em> and some of the feats really nail what you want out of that: Great Weapon Master, Sharpshooter, Alert, Sentinel, Shield Master, Polearm Master, Mobile... really most of the ones dealing with weapons are good. The problem is that there are some really lame ones in there as well which <em>could </em>be cool: Keen Mind, Actor, Linguist, Charger, etc... I would love a full review of all the feats to even them out a bit and just make them all <em>solid, </em>rather than having so much variance between them. I think it's doable, too, but I basically stopped trying to mod 5E when I actually decided to look up PF2.</p><p></p><p>(God, I had so much material for a fighter rebuild and now I just don't even need to look at it anymore because PF2 does exactly what I want with the class).</p></blockquote><p></p>
[QUOTE="Justice and Rule, post: 8144899, member: 6778210"] There are definitely certain feats where I wish they had just made them class flavor features instead. In particular, the classic monk powers are ones that I wish were just part of the class rather than being feats, as they are cool perks but often compete with more useful stuff. And holy naughty word, 5E's decision to force a choice between ASIs and Feats was one of the things that hit me so hard in PF2. I hated that choice because it's a terrible choice to make: a +1 in a major stat can be really important and good... but certain feats are also incredibly useful. And you only get a few of them, which makes it incredibly difficult sometimes to make that decision. One of the first things I did as a GM was just let my players select a free feat at first level (meaning yes, variant humans would potentially get [I]two[/I] feats at first level) and generally handed them out at 5-10-15-20. Like, the concept for feats in 5E is [I]really strong[/I] and some of the feats really nail what you want out of that: Great Weapon Master, Sharpshooter, Alert, Sentinel, Shield Master, Polearm Master, Mobile... really most of the ones dealing with weapons are good. The problem is that there are some really lame ones in there as well which [I]could [/I]be cool: Keen Mind, Actor, Linguist, Charger, etc... I would love a full review of all the feats to even them out a bit and just make them all [I]solid, [/I]rather than having so much variance between them. I think it's doable, too, but I basically stopped trying to mod 5E when I actually decided to look up PF2. (God, I had so much material for a fighter rebuild and now I just don't even need to look at it anymore because PF2 does exactly what I want with the class). [/QUOTE]
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