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*Pathfinder & Starfinder
Regarding the complexity of Pathfinder 2
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<blockquote data-quote="CapnZapp" data-source="post: 8144944" data-attributes="member: 12731"><p>I'm not sure how many of you are actually defending Pathfinder 2 and how many of you that just need to be contrary.</p><p></p><p>Let me just say I am happy to see that <em>some</em> of you see my points, and that even on the otherwise so obdurate Paizo forums there's starting to pop up threads daring to question the design decisions made!</p><p></p><p>In summary,</p><p></p><ul> <li data-xf-list-type="ul">Some balance is certainly good, but the way Paizo locked down this game is ridiculous</li> <li data-xf-list-type="ul">Players are given massive (charbuild) choice where it doesn't matter, and almost no choice where it does matter</li> <li data-xf-list-type="ul">The fate of 4th edition should have given Paizo a clear signal to avoid any similarities to that game, yet PF2 clearly embraces dangerously many of the things people loathed about that game</li> <li data-xf-list-type="ul">The fate of 5th edition should have given Paizo a clear signal to embrace its design philosophy wherever possible while still resulting in a game with its own identity, yet it's hard to find even a single clear 5E influence in the CRB</li> <li data-xf-list-type="ul">Far too many PF2 subsystems are massively overdesigned. (A common occurence among amateurish rpg systems where the designer forgets his or her rule needs to work in conjunction with everything else without demanding too much time and attention)</li> <li data-xf-list-type="ul">Far too many build elements are too insignificant</li> <li data-xf-list-type="ul">Far too many build elements are too conditional</li> <li data-xf-list-type="ul">Paizo takes the right to invade the smallest rules space, setting up a clear conflict with GMs who want to smooth off the rough edges, and boy, does Pathfinder 2 have edges that are rough</li> </ul><p>I won't repeat myself in this post, but rest assured that if you trawl through my posts I believe I have provided illustrative examples to back up each and every one of these claims.</p><p></p><p>Don't get me wrong, Pathfinder 2 does the core job of providing fun challenging combat that flows reasonably fast, and it did fix the #1 reason I had to abandon d20 (the effort needed to create NPCs) so it's not a hopeless system.</p><p></p><p>It just does so in spite of itself. Nearly everything that <em>isn't</em> the fun challenging combat is the opposite of easy, simple, generous and fast.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 8144944, member: 12731"] I'm not sure how many of you are actually defending Pathfinder 2 and how many of you that just need to be contrary. Let me just say I am happy to see that [I]some[/I] of you see my points, and that even on the otherwise so obdurate Paizo forums there's starting to pop up threads daring to question the design decisions made! In summary, [LIST] [*]Some balance is certainly good, but the way Paizo locked down this game is ridiculous [*]Players are given massive (charbuild) choice where it doesn't matter, and almost no choice where it does matter [*]The fate of 4th edition should have given Paizo a clear signal to avoid any similarities to that game, yet PF2 clearly embraces dangerously many of the things people loathed about that game [*]The fate of 5th edition should have given Paizo a clear signal to embrace its design philosophy wherever possible while still resulting in a game with its own identity, yet it's hard to find even a single clear 5E influence in the CRB [*]Far too many PF2 subsystems are massively overdesigned. (A common occurence among amateurish rpg systems where the designer forgets his or her rule needs to work in conjunction with everything else without demanding too much time and attention) [*]Far too many build elements are too insignificant [*]Far too many build elements are too conditional [*]Paizo takes the right to invade the smallest rules space, setting up a clear conflict with GMs who want to smooth off the rough edges, and boy, does Pathfinder 2 have edges that are rough [/LIST] I won't repeat myself in this post, but rest assured that if you trawl through my posts I believe I have provided illustrative examples to back up each and every one of these claims. Don't get me wrong, Pathfinder 2 does the core job of providing fun challenging combat that flows reasonably fast, and it did fix the #1 reason I had to abandon d20 (the effort needed to create NPCs) so it's not a hopeless system. It just does so in spite of itself. Nearly everything that [I]isn't[/I] the fun challenging combat is the opposite of easy, simple, generous and fast. [/QUOTE]
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