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General Tabletop Discussion
*Pathfinder & Starfinder
Regarding the complexity of Pathfinder 2
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<blockquote data-quote="xoth.publishing" data-source="post: 8145008" data-attributes="member: 6986003"><p>Some thoughts on how I would do this:</p><ul> <li data-xf-list-type="ul">You need to spend the gold to get the XP (essentially, you are "buying XP").</li> <li data-xf-list-type="ul">You can buy XP only with gold/items designated as "treasure" by the GM. (The point of this is to avoid the PCs grabbing every bit of furniture, livestock, used weapons and armor, etc and selling it -- essentially turning everything around them into an empty wasteland in their quest for XP. Groups who think this sounds like fun -- and it does sound somewhat fun! -- can ignore this rule.)</li> <li data-xf-list-type="ul">You can't gain more than one level at a time regardless of how much gold you find. Once you spend gold to level up, all the other gold you have at that moment becomes "normal gold" which cannot be used to buy XP ever again.</li> <li data-xf-list-type="ul">Leveling up needs to happen in a moderately "safe haven" (see below), it can't happen overnight in a dungeon.</li> <li data-xf-list-type="ul">The exact way the gold is spent can vary between classes and PCs. It will take time (more time for higher levels). Some ideas:<ul> <li data-xf-list-type="ul">Barbarians offer the treasure in barbaric rituals to the savage gods of the north, or spend it in drunken revelry and bar-brawling.</li> <li data-xf-list-type="ul">Clerics donate wealth to the temple in return for access to religious texts, mentors, etc. and spend the time studying and praying.</li> <li data-xf-list-type="ul">Fighters set up a "gym" and/or seek out a sword-master for personal swordfighting lessons.</li> <li data-xf-list-type="ul">Monks donate wealth to a monastic order to get access to wise mystics and martial arts masters.</li> <li data-xf-list-type="ul">Rangers spend the wealth on animals (and/or animal food) and supplies, and go on long travels in the wilderness.</li> <li data-xf-list-type="ul">Rogues give money to a guild to receive training, and/or bribe corrupt officials to learn secrets.</li> <li data-xf-list-type="ul">Warlocks and wizards spend money on old books and grimoires, weird crystals, etc and study the arcane mysteries.</li> </ul></li> </ul><p>There should be plenty of ways to immerse the PCs in the world here, forcing them to take breaks away from the dungeoncrawling to level up. (Or the whole process can be handwaved away by just saying "you spend X gold and Y weeks to level up, and you are back in the dungeon".)</p><p></p><p>The only thing the GM needs to figure out is the exact "gp to XP ratio" (perhaps 5 or 10 gp per XP?) and the time needed to level up (perhaps only a few days at low levels, up to several months at high levels?).</p></blockquote><p></p>
[QUOTE="xoth.publishing, post: 8145008, member: 6986003"] Some thoughts on how I would do this: [LIST] [*]You need to spend the gold to get the XP (essentially, you are "buying XP"). [*]You can buy XP only with gold/items designated as "treasure" by the GM. (The point of this is to avoid the PCs grabbing every bit of furniture, livestock, used weapons and armor, etc and selling it -- essentially turning everything around them into an empty wasteland in their quest for XP. Groups who think this sounds like fun -- and it does sound somewhat fun! -- can ignore this rule.) [*]You can't gain more than one level at a time regardless of how much gold you find. Once you spend gold to level up, all the other gold you have at that moment becomes "normal gold" which cannot be used to buy XP ever again. [*]Leveling up needs to happen in a moderately "safe haven" (see below), it can't happen overnight in a dungeon. [*]The exact way the gold is spent can vary between classes and PCs. It will take time (more time for higher levels). Some ideas: [LIST] [*]Barbarians offer the treasure in barbaric rituals to the savage gods of the north, or spend it in drunken revelry and bar-brawling. [*]Clerics donate wealth to the temple in return for access to religious texts, mentors, etc. and spend the time studying and praying. [*]Fighters set up a "gym" and/or seek out a sword-master for personal swordfighting lessons. [*]Monks donate wealth to a monastic order to get access to wise mystics and martial arts masters. [*]Rangers spend the wealth on animals (and/or animal food) and supplies, and go on long travels in the wilderness. [*]Rogues give money to a guild to receive training, and/or bribe corrupt officials to learn secrets. [*]Warlocks and wizards spend money on old books and grimoires, weird crystals, etc and study the arcane mysteries. [/LIST] [/LIST] There should be plenty of ways to immerse the PCs in the world here, forcing them to take breaks away from the dungeoncrawling to level up. (Or the whole process can be handwaved away by just saying "you spend X gold and Y weeks to level up, and you are back in the dungeon".) The only thing the GM needs to figure out is the exact "gp to XP ratio" (perhaps 5 or 10 gp per XP?) and the time needed to level up (perhaps only a few days at low levels, up to several months at high levels?). [/QUOTE]
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Regarding the complexity of Pathfinder 2
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