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Regarding the complexity of Pathfinder 2
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<blockquote data-quote="kenada" data-source="post: 8148276" data-attributes="member: 70468"><p>Is this the thread that started with a pitch for a GoT-ish D&D campaign? I think I have my two cents there and haven’t really looked back.</p><p></p><p>For my setting, the <a href="https://www.dropbox.com/s/r6xpdcjwrdfby2y/Entira%20-%20World%20Guide.pdf" target="_blank">ancestries</a> that are available are what’s available. There is some influence from past campaigns and what players did, and I have changed one (vuple) to align more with what the player wanted from the ancestry. I provisionally have allowed some core options (see below), but the answer is generally no.</p><p></p><p>I don’t allow any Lost Omens content. I provisionally allow some core content. You can be a yuma or elven half-orc, and flexible heritages are allowed for most ancestries. There are a few core ancestries (goblins, kobolds, orcs) I have considered adapting, but it would take some work, and my backlog is already big enough.</p><p></p><p>The setting got its start when I was running Open Legend. Since that is a generic system, I was free to do whatever—had to do whatever. It reflects a lot of influence from JRPGs (particularly FF XIV) as well as Sanderson (Stormlight Archive), Vance (Dying Earth, particularly <em>Rhialto the Marvellous</em>), and mecha anime (<em>Simoun</em>, some <em>Darling in the Franxx</em>). It’s also worth mentioning <em>Konosuba!</em> for its influence on yuman religion.</p><p></p><p></p><p>I’m working on a revision to my ancestries that drops ability flaws. I think Paizo should have done the same for PF2. It a throwback that’s unnecessary. You can build around it, but it feels needlessly punitive.</p></blockquote><p></p>
[QUOTE="kenada, post: 8148276, member: 70468"] Is this the thread that started with a pitch for a GoT-ish D&D campaign? I think I have my two cents there and haven’t really looked back. For my setting, the [URL='https://www.dropbox.com/s/r6xpdcjwrdfby2y/Entira%20-%20World%20Guide.pdf']ancestries[/URL] that are available are what’s available. There is some influence from past campaigns and what players did, and I have changed one (vuple) to align more with what the player wanted from the ancestry. I provisionally have allowed some core options (see below), but the answer is generally no. I don’t allow any Lost Omens content. I provisionally allow some core content. You can be a yuma or elven half-orc, and flexible heritages are allowed for most ancestries. There are a few core ancestries (goblins, kobolds, orcs) I have considered adapting, but it would take some work, and my backlog is already big enough. The setting got its start when I was running Open Legend. Since that is a generic system, I was free to do whatever—had to do whatever. It reflects a lot of influence from JRPGs (particularly FF XIV) as well as Sanderson (Stormlight Archive), Vance (Dying Earth, particularly [I]Rhialto the Marvellous[/I]), and mecha anime ([I]Simoun[/I], some [I]Darling in the Franxx[/I]). It’s also worth mentioning [I]Konosuba![/I] for its influence on yuman religion. I’m working on a revision to my ancestries that drops ability flaws. I think Paizo should have done the same for PF2. It a throwback that’s unnecessary. You can build around it, but it feels needlessly punitive. [/QUOTE]
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