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Regarding the complexity of Pathfinder 2
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<blockquote data-quote="Porridge" data-source="post: 8148713" data-attributes="member: 7020143"><p>I believe you should always be able to get a 16 in your main stat without taking voluntary penalties (since you can use your free racial boost to offset racial penalties). </p><p></p><p>One of the devs talked about intentionally setting things up this way to ensure that in PF2 every race/class combination can start with an 18 in their main stat (by taking the voluntary penalty to two other stats to boost the 16 to an 18). </p><p></p><p>Now, I get not liking racial stat modifiers. But I will say that I've found PF2 to be <em>much</em> more friendly to "off-brand" race/class combinations than PF1 or 5e. For example, I've found that in PF2 I can create a Gnome Barbarian that's pretty much just as good mechanically as a Half-Orc Barbarian. Whereas in PF1 or 5e, this is definitely not the case...</p></blockquote><p></p>
[QUOTE="Porridge, post: 8148713, member: 7020143"] I believe you should always be able to get a 16 in your main stat without taking voluntary penalties (since you can use your free racial boost to offset racial penalties). One of the devs talked about intentionally setting things up this way to ensure that in PF2 every race/class combination can start with an 18 in their main stat (by taking the voluntary penalty to two other stats to boost the 16 to an 18). Now, I get not liking racial stat modifiers. But I will say that I've found PF2 to be [I]much[/I] more friendly to "off-brand" race/class combinations than PF1 or 5e. For example, I've found that in PF2 I can create a Gnome Barbarian that's pretty much just as good mechanically as a Half-Orc Barbarian. Whereas in PF1 or 5e, this is definitely not the case... [/QUOTE]
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Regarding the complexity of Pathfinder 2
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