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General Tabletop Discussion
*Pathfinder & Starfinder
Regarding the complexity of Pathfinder 2
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<blockquote data-quote="The-Magic-Sword" data-source="post: 8149426" data-attributes="member: 6801252"><p>Though, at least in the ol DND games (or ADND anyway), the rules actually pointed at those property acquisitions-- fighters got people who follow them as a class feature, assassins had to become the masters of assassin's guilds to progress, in theory this meant any player who was looking ahead was probably at least dimly aware that it was a thing they were meant to engage with. </p><p></p><p>About the previous conversation, PF2e <em>can</em> let any ancestry start with an 18 even if its a flaw, you just end up with marginally worse stats overall. Also on the subject of the wealth thing, ABP does seemingly leave fighters and such with more gold to throw around, but they still probably need more of it-- property runes on weapons stack up fast if you have more than one weapon and so forth, nothing technically stops the group from investing or splitting unequally either. It also arguably just puts martials in the same position the casters are already in: gold is very nice and nets you some more power (by letting you burn slots more aggressively) and versatility, but you don't need very much of it to function reasonably well anyway. </p><p></p><p>Wands and Staves aren't as important to casters as +1s and Strikings are to Martials, they're like a tier of importance below that, probably alongside property runes and such-- don't need them to function, but provide an unquestionable increase in power/versatility vs. not having them.</p></blockquote><p></p>
[QUOTE="The-Magic-Sword, post: 8149426, member: 6801252"] Though, at least in the ol DND games (or ADND anyway), the rules actually pointed at those property acquisitions-- fighters got people who follow them as a class feature, assassins had to become the masters of assassin's guilds to progress, in theory this meant any player who was looking ahead was probably at least dimly aware that it was a thing they were meant to engage with. About the previous conversation, PF2e [I]can[/I] let any ancestry start with an 18 even if its a flaw, you just end up with marginally worse stats overall. Also on the subject of the wealth thing, ABP does seemingly leave fighters and such with more gold to throw around, but they still probably need more of it-- property runes on weapons stack up fast if you have more than one weapon and so forth, nothing technically stops the group from investing or splitting unequally either. It also arguably just puts martials in the same position the casters are already in: gold is very nice and nets you some more power (by letting you burn slots more aggressively) and versatility, but you don't need very much of it to function reasonably well anyway. Wands and Staves aren't as important to casters as +1s and Strikings are to Martials, they're like a tier of importance below that, probably alongside property runes and such-- don't need them to function, but provide an unquestionable increase in power/versatility vs. not having them. [/QUOTE]
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