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Regarding the complexity of Pathfinder 2
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<blockquote data-quote="kenada" data-source="post: 8149932" data-attributes="member: 70468"><p>I made an exploration tracker with summaries of the major exploration activities. That makes me unhappy. For a couple of reasons.</p><p></p><p>First, I’m back to making reference sheets like I did for PF1. While there is some value in making your own as a way to learn a system, I dislike that I am reminded of my experience running PF1. My custom GM screen in that game was really good, but I eventually just couldn’t run it anymore (but to be fair, for different reasons than that).</p><p></p><p>The second reason is a summarized several pages of exploration activities without losing anything. The only change I made was to Detect Magic and Search, and that was to omit the part about moving faster than 300 feet per minute because it is almost never applicable. If you have to move half speed, then you’d need to have a base speed of 60 feet for it to come up. Bleh.</p><p></p><p>I did the same thing with weapon traits. The game makes it more difficult to internalize how it works because it is verbose and wordy in ways that hinder clarity. That’s easily my least favorite aspect of PF2.</p><p></p><p></p><p>I don’t think people are being obstinate. They just don’t see the things you identified as problems or problems with the same severity that you do. That shouldn’t be surprising, and it probably ought to be expected.</p></blockquote><p></p>
[QUOTE="kenada, post: 8149932, member: 70468"] I made an exploration tracker with summaries of the major exploration activities. That makes me unhappy. For a couple of reasons. First, I’m back to making reference sheets like I did for PF1. While there is some value in making your own as a way to learn a system, I dislike that I am reminded of my experience running PF1. My custom GM screen in that game was really good, but I eventually just couldn’t run it anymore (but to be fair, for different reasons than that). The second reason is a summarized several pages of exploration activities without losing anything. The only change I made was to Detect Magic and Search, and that was to omit the part about moving faster than 300 feet per minute because it is almost never applicable. If you have to move half speed, then you’d need to have a base speed of 60 feet for it to come up. Bleh. I did the same thing with weapon traits. The game makes it more difficult to internalize how it works because it is verbose and wordy in ways that hinder clarity. That’s easily my least favorite aspect of PF2. I don’t think people are being obstinate. They just don’t see the things you identified as problems or problems with the same severity that you do. That shouldn’t be surprising, and it probably ought to be expected. [/QUOTE]
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