Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Regarding the complexity of Pathfinder 2
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="CapnZapp" data-source="post: 8149983" data-attributes="member: 12731"><p>You're right insofar that any given game can't achieve really tight math if it needs to support both magic-less and magic-full characters.</p><p></p><p>The bigger question that needs to be asked <strong>what is preferable?</strong></p><p></p><p>I just know that I don't want tight math if it depends on anemic items. Yes, I love PF2's tight math. No, I don't agree with their design decisions - specifically that they include the items in their math and so feel compelled to make them almost as lifeless as 4E's.</p><p></p><p>Including items into the math compels the game, adventure and GM to hand them out. The better and more fun they are, the harder it becomes to avoid Christmas forests.</p><p></p><p>So the solution isn't 3E. Or 5E - Pathfinder 2 sports much more challenging and interesting monsters and combats. There could have been a game going for the best of both worlds by making combats challenging (like PF2) and then offer cool and interesting and really character-defining items (a la 3E or 5E) for those groups that feel they don't appreciate the lethality!</p><p></p><p>...and since monsters are much more capable and powerful, it's much easier to hand out fun items even to groups that doesn't need them, simply because I don't need to completely replace monsters (or add so many of them). The more the group struggles, the more items they can be assisted by.</p><p></p><p>Give a party of PF2 characters their selection of 5E items, and it's <strong>still</strong> easy to put the fear of God into them, just by adding a single L+4 monster to whatever encounter they think they're too cool for! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f608.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":devilish:" title="Devil :devilish:" data-smilie="29"data-shortname=":devilish:" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f606.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":LOL:" title="Laugh :LOL:" data-smilie="17"data-shortname=":LOL:" /></p><p></p><p>I am saying I don't see any need for PF2's tight math to be extended to items. The game would have served my needs much better if items were NOT expected/incorporated in "the math", so you aren't forced to hand out striking runes etc - but offer cool and powerful items (with clearly defined prices) when you do find them.</p><p></p><p>In PF2 you only have the illusion of an a la carte menu. In reality you must put your money towards fundamental rules. Not cool.</p><p></p><p>tl;dr: the benefit that a striking rune confers should totally be my choice (as GM) to hand out, not something whose absence cripples the character.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 8149983, member: 12731"] You're right insofar that any given game can't achieve really tight math if it needs to support both magic-less and magic-full characters. The bigger question that needs to be asked [B]what is preferable?[/B] I just know that I don't want tight math if it depends on anemic items. Yes, I love PF2's tight math. No, I don't agree with their design decisions - specifically that they include the items in their math and so feel compelled to make them almost as lifeless as 4E's. Including items into the math compels the game, adventure and GM to hand them out. The better and more fun they are, the harder it becomes to avoid Christmas forests. So the solution isn't 3E. Or 5E - Pathfinder 2 sports much more challenging and interesting monsters and combats. There could have been a game going for the best of both worlds by making combats challenging (like PF2) and then offer cool and interesting and really character-defining items (a la 3E or 5E) for those groups that feel they don't appreciate the lethality! ...and since monsters are much more capable and powerful, it's much easier to hand out fun items even to groups that doesn't need them, simply because I don't need to completely replace monsters (or add so many of them). The more the group struggles, the more items they can be assisted by. Give a party of PF2 characters their selection of 5E items, and it's [B]still[/B] easy to put the fear of God into them, just by adding a single L+4 monster to whatever encounter they think they're too cool for! :devilish::LOL: I am saying I don't see any need for PF2's tight math to be extended to items. The game would have served my needs much better if items were NOT expected/incorporated in "the math", so you aren't forced to hand out striking runes etc - but offer cool and powerful items (with clearly defined prices) when you do find them. In PF2 you only have the illusion of an a la carte menu. In reality you must put your money towards fundamental rules. Not cool. tl;dr: the benefit that a striking rune confers should totally be my choice (as GM) to hand out, not something whose absence cripples the character. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Regarding the complexity of Pathfinder 2
Top