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General Tabletop Discussion
*Pathfinder & Starfinder
Regarding the complexity of Pathfinder 2
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<blockquote data-quote="kenada" data-source="post: 8150005" data-attributes="member: 70468"><p>You make a good point. I think those items need to be there because they’re kind of iconic — people who have played D&D expect <em>+1 longswords</em> to exist however boring they might be — but they affect the math, and that has implications for the system.</p><p></p><p>I’ve said it before, but I really wish Paizo had included a knob in the encounter building guidelines. My group isn’t good at tactics, so I switched the benchmark for moderate encounters from party level to party level − 1. That seems intuitively okay, but we’ll see how it goes in practice at our one-naughty word this weekend. Anyway, that should also go for items. If you don’t want to hand out certain items (for whatever reason) like <em>striking runes</em>, then you should be able to shift your expectations and continue to benefit from the tight math.</p><p></p><p>Has anyone done the math comparing a party with <em>striking runes</em> to one without? They’re obviously good, but <em>how good</em>? If we can measure that, then we can devise rules of thumb for adjusting the guidelines when one wants not to use those items. You can just say, “a moderate encounter for a 6th level party with no <em>striking runes</em> is actually two level 5 creatures,” and the math still just works. Proficiency Without Level adjusts the math, so I don’t think this is <em>impossible</em>.</p><p></p><p>Another alternative is the overall XP values remain the same, but you scale the creature selection math. Having level-specific versions of that seems like it would be more cluttered and less modular (because you would need versions for both core and PWL games).</p></blockquote><p></p>
[QUOTE="kenada, post: 8150005, member: 70468"] You make a good point. I think those items need to be there because they’re kind of iconic — people who have played D&D expect [I]+1 longswords[/I] to exist however boring they might be — but they affect the math, and that has implications for the system. I’ve said it before, but I really wish Paizo had included a knob in the encounter building guidelines. My group isn’t good at tactics, so I switched the benchmark for moderate encounters from party level to party level − 1. That seems intuitively okay, but we’ll see how it goes in practice at our one-naughty word this weekend. Anyway, that should also go for items. If you don’t want to hand out certain items (for whatever reason) like [I]striking runes[/I], then you should be able to shift your expectations and continue to benefit from the tight math. Has anyone done the math comparing a party with [I]striking runes[/I] to one without? They’re obviously good, but [I]how good[/I]? If we can measure that, then we can devise rules of thumb for adjusting the guidelines when one wants not to use those items. You can just say, “a moderate encounter for a 6th level party with no [I]striking runes[/I] is actually two level 5 creatures,” and the math still just works. Proficiency Without Level adjusts the math, so I don’t think this is [I]impossible[/I]. Another alternative is the overall XP values remain the same, but you scale the creature selection math. Having level-specific versions of that seems like it would be more cluttered and less modular (because you would need versions for both core and PWL games). [/QUOTE]
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