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General Tabletop Discussion
*Pathfinder & Starfinder
Regarding the complexity of Pathfinder 2
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<blockquote data-quote="CapnZapp" data-source="post: 8151694" data-attributes="member: 12731"><p>So I checked:</p><p></p><p>AP #1: one severe encounter on each level, no extreme encounters</p><p>AP #2: at least five severe encounters, no extreme ones (though one of the severe encounters is discussed as potentially extreme if the characters are lagging a level, and the advice is given to take it down a notch to avoid that)</p><p>AP #3: four severe encounters, one extreme encounter (at level 11)</p><p>AP #4: seven severe encounters, one extreme</p><p>AP #5: four severe encounters (potentially many more), two extreme ones</p><p>AP #6: five severe encounters, three extreme ones</p><p><span style="font-size: 12px">Obviously I might have overlooked something - I simply text searched "severe" and "extreme" in the PDFs.</span></p><p></p><p>I'd say my observation holds.</p><p></p><p>We have two theories to explain why the game comes across as unforgivingly hard, especially at low levels:</p><p>a) that the writers are still stuck in PF1 mode, and don't really understand how challenging PF2 fights are.</p><p>b) the writers are following the CRB guidelines. The harsh difficulty is due to the CRB guidelines talking about all levels as if they're equal, that is, they assume a level 1 hero finds a level 1 monster just as easy or hard as a level 20 character finds a level 20 monster. But practical experience suggests this is an oversimplification, and the way writers apply an unwritten challenge grading upwards suggest something similar.</p><p></p><p>I see no indications of a) and every indication of b).</p><p></p><p>Hope that helps.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 8151694, member: 12731"] So I checked: AP #1: one severe encounter on each level, no extreme encounters AP #2: at least five severe encounters, no extreme ones (though one of the severe encounters is discussed as potentially extreme if the characters are lagging a level, and the advice is given to take it down a notch to avoid that) AP #3: four severe encounters, one extreme encounter (at level 11) AP #4: seven severe encounters, one extreme AP #5: four severe encounters (potentially many more), two extreme ones AP #6: five severe encounters, three extreme ones [SIZE=3]Obviously I might have overlooked something - I simply text searched "severe" and "extreme" in the PDFs.[/SIZE] I'd say my observation holds. We have two theories to explain why the game comes across as unforgivingly hard, especially at low levels: a) that the writers are still stuck in PF1 mode, and don't really understand how challenging PF2 fights are. b) the writers are following the CRB guidelines. The harsh difficulty is due to the CRB guidelines talking about all levels as if they're equal, that is, they assume a level 1 hero finds a level 1 monster just as easy or hard as a level 20 character finds a level 20 monster. But practical experience suggests this is an oversimplification, and the way writers apply an unwritten challenge grading upwards suggest something similar. I see no indications of a) and every indication of b). Hope that helps. [/QUOTE]
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