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Regarding the complexity of Pathfinder 2
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<blockquote data-quote="Gorgon Zee" data-source="post: 8152531" data-attributes="member: 75787"><p>I talked to our GM about this and had a bit of a think. From the GM point of view, he has been running encounters as-is mostly, but has upped the difficulty level occasionally and added extra elements. For example (mild EC spoiler), while running a series of rolling combats in a tower, there was apparently a flavor effect of environmental conditions. Our GM made that into a hazard that penalized us taking 10 minute rests. I think from what he told me that was not the case in the module (or maybe it had a different reason for limiting rests and he just added the hazard ?) in AoA, especially toward the end, he felt that many of the under-level fights were boring and consumed zero resources, so replaced them with higher-difficulty combats.</p><p></p><p>Our group does tend to be pretty interested in non-combat activity, so we do probably more research and look for non-combat solutions when possible, but my understanding is that we have only avoided combat or made combat easier when the module explicitly allows that.</p><p></p><p>For the last few sessions of EC, though, it’s been pretty much kick in the door and attack (or, more accurately, roll low for stealth and then immediately roll initiative ...).</p></blockquote><p></p>
[QUOTE="Gorgon Zee, post: 8152531, member: 75787"] I talked to our GM about this and had a bit of a think. From the GM point of view, he has been running encounters as-is mostly, but has upped the difficulty level occasionally and added extra elements. For example (mild EC spoiler), while running a series of rolling combats in a tower, there was apparently a flavor effect of environmental conditions. Our GM made that into a hazard that penalized us taking 10 minute rests. I think from what he told me that was not the case in the module (or maybe it had a different reason for limiting rests and he just added the hazard ?) in AoA, especially toward the end, he felt that many of the under-level fights were boring and consumed zero resources, so replaced them with higher-difficulty combats. Our group does tend to be pretty interested in non-combat activity, so we do probably more research and look for non-combat solutions when possible, but my understanding is that we have only avoided combat or made combat easier when the module explicitly allows that. For the last few sessions of EC, though, it’s been pretty much kick in the door and attack (or, more accurately, roll low for stealth and then immediately roll initiative ...). [/QUOTE]
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Community
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Regarding the complexity of Pathfinder 2
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