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Regarding the complexity of Pathfinder 2
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<blockquote data-quote="Thomas Shey" data-source="post: 8152547" data-attributes="member: 7026617"><p>It also seems to be possibly addressing some artifacts that can occur because of character design choice where the individual designs are mostly reasonable but end up making the group kind of sub-par when viewed as a whole; I can see things coming up where people got it into their heads to do a ranger, a druid, a primal sorcerer, a wild theme witch, and a churigeon alchemist being a little less able to deal with certain problems than most groups might be between being so combat-light and having nothing but primal magic. The GM had <em>better</em> be ready to do some adjustments for that group.</p><p></p><p></p><p></p><p>Yeah, people like me who have some old-style sensibilities in some areas but really want a game with solid mechanical support and options are probably not a huge group.</p></blockquote><p></p>
[QUOTE="Thomas Shey, post: 8152547, member: 7026617"] It also seems to be possibly addressing some artifacts that can occur because of character design choice where the individual designs are mostly reasonable but end up making the group kind of sub-par when viewed as a whole; I can see things coming up where people got it into their heads to do a ranger, a druid, a primal sorcerer, a wild theme witch, and a churigeon alchemist being a little less able to deal with certain problems than most groups might be between being so combat-light and having nothing but primal magic. The GM had [I]better[/I] be ready to do some adjustments for that group. Yeah, people like me who have some old-style sensibilities in some areas but really want a game with solid mechanical support and options are probably not a huge group. [/QUOTE]
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Regarding the complexity of Pathfinder 2
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