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General Tabletop Discussion
*Pathfinder & Starfinder
Regarding the complexity of Pathfinder 2
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<blockquote data-quote="dave2008" data-source="post: 8152620" data-attributes="member: 83242"><p>Sure, but I can only base things on my experience. I'm not saying what is or isn't default or even common. I am just saying it doesn't require magic items. So if you want to play it with few or even none, you absolutely can.</p><p></p><p>I never said we did so without adjustments. Though we actually didn't use any, but if we had continued we would have. Up to level 10 in 4e it works fine with nothing more than +1 weapon.</p><p></p><p>If you have seen my posts in some of the other threads, I don't balance encounters. In fact, I don't even want to balance encounters. Again, i came from 1e where that wasn't a thing and that is how I prefer to design my adventures.</p><p></p><p>Now, I don't mind a game being "balanced," but I prefer it to be balanced without magic items (or it is easy to re-balance without magic items). I think it can be done without an issue. You mention increased damage from magic. Among other options you can do it with magic: PF2 striking runes, or skill: 4e martial exploits or 5e expertise dice. I just prefer the non-magic option. For instance, if I DM's PF2 I would remove striking runes and allow martials to do more damage based on their skill level (can't remember what they are in PF2) or something similar.</p><p></p><p>PS I would also remove the level bonus per the GMG.</p></blockquote><p></p>
[QUOTE="dave2008, post: 8152620, member: 83242"] Sure, but I can only base things on my experience. I'm not saying what is or isn't default or even common. I am just saying it doesn't require magic items. So if you want to play it with few or even none, you absolutely can. I never said we did so without adjustments. Though we actually didn't use any, but if we had continued we would have. Up to level 10 in 4e it works fine with nothing more than +1 weapon. If you have seen my posts in some of the other threads, I don't balance encounters. In fact, I don't even want to balance encounters. Again, i came from 1e where that wasn't a thing and that is how I prefer to design my adventures. Now, I don't mind a game being "balanced," but I prefer it to be balanced without magic items (or it is easy to re-balance without magic items). I think it can be done without an issue. You mention increased damage from magic. Among other options you can do it with magic: PF2 striking runes, or skill: 4e martial exploits or 5e expertise dice. I just prefer the non-magic option. For instance, if I DM's PF2 I would remove striking runes and allow martials to do more damage based on their skill level (can't remember what they are in PF2) or something similar. PS I would also remove the level bonus per the GMG. [/QUOTE]
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Regarding the complexity of Pathfinder 2
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