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*Pathfinder & Starfinder
Regarding the complexity of Pathfinder 2
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<blockquote data-quote="kenada" data-source="post: 8152839" data-attributes="member: 70468"><p>Yeah. After talking to my players about systems, they were willing to give OSE a try, but they felt like it would be too deadly for a campaign. I decided to take go ahead and convert it as a way to explore some stuff in PF2 (including with 17s due to random stat generation).</p><p></p><p>The funny thing is I think it would have been even better in OSE. I didn’t change how it handled balance, so most encounters will still destroy the PCs if they’re stupid enough to pick a fight (or take them head-on). I was super impressed when they discussed turning one of the items they found into a super weapon. That’s the kind of combat-as-war thinking I want to see. <img class="smilie smilie--emoji" alt="😁" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f601.png" title="Beaming face with smiling eyes :grin:" data-shortname=":grin:" loading="lazy" width="64" height="64" /></p><p></p><p>However, the combats we did have felt like they dragged, and the conversion work was a hassle. We didn’t finish tonight, but everyone really wanted to finish the adventure, so we’ll finish it next session. That’ll give me a chance to fix the maps I couldn’t do in Dungeondraft. Afterward, I’d really like to reopen the conversation about trying something in OSE proper.</p><p></p><p></p><p><a href="http://2e.aonprd.com/Rules.aspx?ID=1357" target="_blank">There’s one in the GMG</a>.</p><p></p><p></p><p>Having adventures written with best practices would help a lot. I ran Winter’s Daughter without doing any prep to the key. It still flowed amazingly at the table. I’ve <em>never</em> been able to do that with a Pathfinder adventure. I always needed some notes to organize the information or stay on top of things. Alas, adventures are written to be read rather than run, and GM-focused keys don’t make for exciting reading.</p></blockquote><p></p>
[QUOTE="kenada, post: 8152839, member: 70468"] Yeah. After talking to my players about systems, they were willing to give OSE a try, but they felt like it would be too deadly for a campaign. I decided to take go ahead and convert it as a way to explore some stuff in PF2 (including with 17s due to random stat generation). The funny thing is I think it would have been even better in OSE. I didn’t change how it handled balance, so most encounters will still destroy the PCs if they’re stupid enough to pick a fight (or take them head-on). I was super impressed when they discussed turning one of the items they found into a super weapon. That’s the kind of combat-as-war thinking I want to see. 😁 However, the combats we did have felt like they dragged, and the conversion work was a hassle. We didn’t finish tonight, but everyone really wanted to finish the adventure, so we’ll finish it next session. That’ll give me a chance to fix the maps I couldn’t do in Dungeondraft. Afterward, I’d really like to reopen the conversation about trying something in OSE proper. [URL='http://2e.aonprd.com/Rules.aspx?ID=1357']There’s one in the GMG[/URL]. Having adventures written with best practices would help a lot. I ran Winter’s Daughter without doing any prep to the key. It still flowed amazingly at the table. I’ve [I]never[/I] been able to do that with a Pathfinder adventure. I always needed some notes to organize the information or stay on top of things. Alas, adventures are written to be read rather than run, and GM-focused keys don’t make for exciting reading. [/QUOTE]
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