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General Tabletop Discussion
*Pathfinder & Starfinder
Regarding the complexity of Pathfinder 2
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<blockquote data-quote="Thomas Shey" data-source="post: 8153175" data-attributes="member: 7026617"><p>No. There are some elements of how spellcasting works that have been tuned up some (particularly how it interacts with the three action system, and how spells deal with levels) but otherwise its not vastly different from PF1e or D&D3 in overall shape. You still have a lot of resource management that isn't generally present with non-spellcasters, and there's still a limited amount that magic items will do for you as a spellcaster in terms of direct spell effectiveness boosts (not none, but not nearly the difference it is for fighting types). Probably the most directly impactful are wands and things which give, effectively, another spell slot of various sorts.</p><p></p><p></p><p></p><p>The "disregarding hints" part is what I was referring to.</p><p></p><p></p><p></p><p>It depends. Is he compressed too?</p><p></p><p>(This was an issue people sometimes don't get about really old school D&D; while you didn't want to do the equivalent of the old-red-dragon-versus-first-levellers thing I mentioned (because it was entirely possible if they didn't see that coming for everyone to be in a breath weapon and therefor dead right in the first round, and even if they didn't it was unlikely there was much they could do unless they ran immediately and the dragon didn't decide to pursue), the gap between higher level monsters and lower level PCs was not as profound as it was by at least the D&D3 era.</p></blockquote><p></p>
[QUOTE="Thomas Shey, post: 8153175, member: 7026617"] No. There are some elements of how spellcasting works that have been tuned up some (particularly how it interacts with the three action system, and how spells deal with levels) but otherwise its not vastly different from PF1e or D&D3 in overall shape. You still have a lot of resource management that isn't generally present with non-spellcasters, and there's still a limited amount that magic items will do for you as a spellcaster in terms of direct spell effectiveness boosts (not none, but not nearly the difference it is for fighting types). Probably the most directly impactful are wands and things which give, effectively, another spell slot of various sorts. The "disregarding hints" part is what I was referring to. It depends. Is he compressed too? (This was an issue people sometimes don't get about really old school D&D; while you didn't want to do the equivalent of the old-red-dragon-versus-first-levellers thing I mentioned (because it was entirely possible if they didn't see that coming for everyone to be in a breath weapon and therefor dead right in the first round, and even if they didn't it was unlikely there was much they could do unless they ran immediately and the dragon didn't decide to pursue), the gap between higher level monsters and lower level PCs was not as profound as it was by at least the D&D3 era. [/QUOTE]
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