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General Tabletop Discussion
*Pathfinder & Starfinder
Regarding the complexity of Pathfinder 2
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<blockquote data-quote="Thomas Shey" data-source="post: 8153858" data-attributes="member: 7026617"><p>You do realize some of those are not the discussion at hand, Retreater? If you've got an encounter balance system, of course things like adding extra hazards and opponents will make an encounter harder. I haven't seen anyone suggest otherwise. And I don't think anyone has argued that there aren't problem areas in Age of Ashes. But some of the others don't seem supported by the general trend (and frankly, having seen discussion on the Taking20 thing, I don't think that says a thing useful).</p><p></p><p>There are absolutely things that can produce bad outcomes; low engagement players or a sequence of bad enough die rolls (or even worse, both) can create situations where you get that, as can adding in extra opponents and/or hazards without accounting for that. As I've noted before, the latter two are true with most games with encounter calculations that actually mean anything. You can also run into aberrational cases of particular (but unusual) party compositions that will require careful handling.</p><p></p><p>But there's a big difference between that and "the moderate encounter is too deadly for the average user"; I don't think that's been demonstrated at all, nor have the responses I've seen at any of those four places suggested its the general concensus.</p></blockquote><p></p>
[QUOTE="Thomas Shey, post: 8153858, member: 7026617"] You do realize some of those are not the discussion at hand, Retreater? If you've got an encounter balance system, of course things like adding extra hazards and opponents will make an encounter harder. I haven't seen anyone suggest otherwise. And I don't think anyone has argued that there aren't problem areas in Age of Ashes. But some of the others don't seem supported by the general trend (and frankly, having seen discussion on the Taking20 thing, I don't think that says a thing useful). There are absolutely things that can produce bad outcomes; low engagement players or a sequence of bad enough die rolls (or even worse, both) can create situations where you get that, as can adding in extra opponents and/or hazards without accounting for that. As I've noted before, the latter two are true with most games with encounter calculations that actually mean anything. You can also run into aberrational cases of particular (but unusual) party compositions that will require careful handling. But there's a big difference between that and "the moderate encounter is too deadly for the average user"; I don't think that's been demonstrated at all, nor have the responses I've seen at any of those four places suggested its the general concensus. [/QUOTE]
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