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General Tabletop Discussion
*Pathfinder & Starfinder
Regarding the complexity of Pathfinder 2
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<blockquote data-quote="Thomas Shey" data-source="post: 8154567" data-attributes="member: 7026617"><p>Yeah, I think at worst you have to make the distinction between "Currently PF2e doesn't support some styles very well" (which I'd generally agree with) and "PF2e can't support those styles". As I've noted, there are things you aren't going to do with it the way you can some other D&D incarnations--but that's been true of every edition and variation from 3e on, its just a question of which ones--like randomly dropping in more opponents and such without some thought, but a lot of the other style things can be done, they just require some additional subsystems or thinking through how they should work in the context of the system.</p></blockquote><p></p>
[QUOTE="Thomas Shey, post: 8154567, member: 7026617"] Yeah, I think at worst you have to make the distinction between "Currently PF2e doesn't support some styles very well" (which I'd generally agree with) and "PF2e can't support those styles". As I've noted, there are things you aren't going to do with it the way you can some other D&D incarnations--but that's been true of every edition and variation from 3e on, its just a question of which ones--like randomly dropping in more opponents and such without some thought, but a lot of the other style things can be done, they just require some additional subsystems or thinking through how they should work in the context of the system. [/QUOTE]
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Regarding the complexity of Pathfinder 2
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